/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef _GBAMPSAVE_H_ #define _GBAMPSAVE_H_ #include "common/system.h" #include "common/savefile.h" #define SAVE_BUFFER_SIZE 100000 class GBAMPSaveFile : public Common::InSaveFile, public Common::OutSaveFile { void *handle; char buffer[SAVE_BUFFER_SIZE]; int bufferPos; int saveSize; int flushed; public: GBAMPSaveFile(char *name, bool saveOrLoad); virtual ~GBAMPSaveFile(); virtual uint32 read(void *buf, uint32 size); virtual uint32 write(const void *buf, uint32 size); virtual bool eos() const; virtual bool skip(uint32 bytes); virtual int32 pos() const; virtual int32 size() const; virtual bool seek(int32 pos, int whence); void flushSaveBuffer(); virtual bool isOpen() const { return handle != 0; } }; class GBAMPSaveFileManager : public Common::SaveFileManager { public: GBAMPSaveFileManager(); ~GBAMPSaveFileManager(); // static GBAMPSaveFileManager *instance() { return instancePtr; } GBAMPSaveFile *openSavefile(const char *filename, bool saveOrLoad); virtual Common::OutSaveFile *openForSaving(const Common::String &filename) { return openSavefile(filename.c_str(), true); } virtual Common::InSaveFile *openForLoading(const Common::String &filename) { return openSavefile(filename.c_str(), false); } virtual bool removeSavefile(const Common::String &filename) { return false; } // TODO: Implement this virtual Common::StringArray listSavefiles(const Common::String &pattern); void deleteFile(const Common::String &name); void listFiles(); const char *getSavePath() const; }; #endif