/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include #include "nds/dma.h" #include "osystem_ds.h" /* extern "C" time_t __wrap_time(time_t* t) { if (t) { *t = OSystem_DS::instance()->getMillis() / 1000; } return OSystem_DS::instance()->getMillis() / 1000; } */ time_t DS_time(time_t) { consolePrintf("Time!"); if (OSystem_DS::instance()) { return 0xABCD1234 + (OSystem_DS::instance()->getMillis() / 1000); } else { return 0xABCD1234; } } time_t DS_time(long* t) { consolePrintf("Time!"); if (OSystem_DS::instance()) { if (t) *t = 0xABCD1234 + (OSystem_DS::instance()->getMillis() / 1000); return 0xABCD1234 + (OSystem_DS::instance()->getMillis() / 1000); } else { if (t) *t = 0xABCD1234; return 0xABCD1234; } }