/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _PORTDEFS_H_ #define _PORTDEFS_H_ /* typedef unsigned char u8; typedef signed char s8; typedef unsigned short u16; typedef signed short s16; typedef unsigned int u32; typedef signed int s32; */ #include "nds/jtypes.h" // Somebody removed these from scummsys.h, but they're still required, so I'm adding them here // in the hope that they'll stay. #include #include #include #include #include #include #define double float #define CT_NO_TRANSPARENCY #ifdef __cplusplus extern "C" { #endif int consolePrintf(const char* s, ...); #ifdef __cplusplus } #endif //#undef assert //#define assert(expr) consolePrintf("Asserted!") #define NO_DEBUG_MSGS #ifdef assert #undef assert #endif #define assert(s) if (!(s)) consolePrintf("Assertion failed: '##s##' at file %s, line %d\n", __FILE__, __LINE__) //#include "ds-fs.h" //#define debug(fmt, ...) consolePrintf(fmt, ##__VA_ARGS__) //#define debug(fmt, ...) debug(0, fmt, ##__VA_ARGS__) #define ITCM_DATA __attribute__((section(".itcm"))) // Since I can't change the engine at the moment (post lockdown) this define can go here. // This define changes the mouse-relative motion which doesn't make sense on a touch screen to // a more conventional form of input where the menus can be clicked on. #define LURE_CLICKABLE_MENUS #endif