#include "stdafx.h" #include "scummhelp.h" #define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0) #define ADD_TEXT(d) ADD_BIND("",d) #define ADD_LINE ADD_BIND("","") #define HELP_NUM_LINES 15 namespace DS { void updateStrings(byte gameId, byte version, Common::Platform platform, int page, Common::String &title, Common::String *&key, Common::String *&dsc) { key = new Common::String[HELP_NUM_LINES]; dsc = new Common::String[HELP_NUM_LINES]; int i = 0; switch (page) { case 1: { title = "DS Controls (right handed):"; ADD_BIND("Pad Left", "Left mouse button"); ADD_BIND("Pad Right", "Right mouse button"); ADD_BIND("Pad Up", "Mouse hover mode (no click)"); ADD_BIND("Pad Down", "Skip dialog line (some games)"); ADD_BIND("Start", "Pause/Game menu"); ADD_BIND("Select", "DS Options menu"); ADD_BIND("B", "Skip cutscenes"); ADD_BIND("A", "Switch screens"); ADD_BIND("Y", "Show/hide debug console"); ADD_BIND("X", "Show/hide keyboard"); ADD_BIND("L + Pad", "Scroll current touch screen view"); ADD_BIND("L + Pen", "Scroll current touch screen view"); ADD_BIND("L + B", "Zoom in"); ADD_BIND("L + A", "Zoom out"); break; } case 2: { title = "DS Controls (left handed):"; ADD_BIND("Y", "Left mouse button"); ADD_BIND("A", "Right mouse button"); ADD_BIND("X", "Mouse hover mode (no click)"); ADD_BIND("B", "Skip dialog line (some games)"); ADD_BIND("Start", "Pause/Game menu"); ADD_BIND("Select", "DS Options menu"); ADD_BIND("Pad Down", "Skip cutscenes"); ADD_BIND("Pad Up", "Show/hide keyboard"); ADD_BIND("Pad Left", "Show/hide debug console"); ADD_BIND("Pad Right", "Swap screens"); ADD_BIND("R + Pad", "Scroll current touch screen view"); ADD_BIND("R + Pen", "Scroll current touch screen view"); ADD_BIND("R + B", "Zoom in"); ADD_BIND("R + A", "Zoom out"); break; } case 3: { title = "Indiana Jones Fighting controls:"; ADD_BIND("Pad Left", "Move left"); ADD_BIND("Pad Right", "Move right"); ADD_BIND("Pad Up", "High guard"); ADD_BIND("Pad Down", "Guard down"); ADD_BIND("Y", "Guard middle"); ADD_BIND("X", "Punch high"); ADD_BIND("A", "Punch middle"); ADD_BIND("B", "Punch low"); ADD_BIND("L+R", "Hold during bootup to clear SRAM"); ADD_BIND("", "(flash cart only)"); break; } } while (i < HELP_NUM_LINES) { ADD_LINE; } } } #undef ADD_BIND #undef ADD_TEXT #undef ADD_LINE #include "stdafx.h" #include "scummhelp.h" #define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0) #define ADD_TEXT(d) ADD_BIND("",d) #define ADD_LINE ADD_BIND("","") #define HELP_NUM_LINES 15 namespace DS { void updateStrings(byte gameId, byte version, Common::Platform platform, int page, Common::String &title, Common::String *&key, Common::String *&dsc) { key = new Common::String[HELP_NUM_LINES]; dsc = new Common::String[HELP_NUM_LINES]; int i = 0; switch (page) { case 1: { title = "DS Controls (right handed):"; ADD_BIND("Pad Left", "Left mouse button"); ADD_BIND("Pad Right", "Right mouse button"); ADD_BIND("Pad Up", "Mouse hover mode (no click)"); ADD_BIND("Pad Down", "Skip dialog line (some games)"); ADD_BIND("Start", "Pause/Game menu"); ADD_BIND("Select", "DS Options menu"); ADD_BIND("B", "Skip cutscenes"); ADD_BIND("A", "Switch screens"); ADD_BIND("Y", "Show/hide debug console"); ADD_BIND("X", "Show/hide keyboard"); ADD_BIND("L + Pad", "Scroll current touch screen view"); ADD_BIND("L + Pen", "Scroll current touch screen view"); ADD_BIND("L + B", "Zoom in"); ADD_BIND("L + A", "Zoom out"); break; } case 2: { title = "DS Controls (left handed):"; ADD_BIND("Y", "Left mouse button"); ADD_BIND("A", "Right mouse button"); ADD_BIND("X", "Mouse hover mode (no click)"); ADD_BIND("B", "Skip dialog line (some games)"); ADD_BIND("Start", "Pause/Game menu"); ADD_BIND("Select", "DS Options menu"); ADD_BIND("Pad Down", "Skip cutscenes"); ADD_BIND("Pad Up", "Show/hide keyboard"); ADD_BIND("Pad Left", "Show/hide debug console"); ADD_BIND("Pad Right", "Swap screens"); ADD_BIND("R + Pad", "Scroll current touch screen view"); ADD_BIND("R + Pen", "Scroll current touch screen view"); ADD_BIND("R + B", "Zoom in"); ADD_BIND("R + A", "Zoom out"); break; } case 3: { title = "Indiana Jones Fighting controls:"; ADD_BIND("Pad Left", "Move left"); ADD_BIND("Pad Right", "Move right"); ADD_BIND("Pad Up", "High guard"); ADD_BIND("Pad Down", "Guard down"); ADD_BIND("Y", "Guard middle"); ADD_BIND("X", "Punch high"); ADD_BIND("A", "Punch middle"); ADD_BIND("B", "Punch low"); ADD_BIND("L+R", "Hold during bootup to clear SRAM"); ADD_BIND("", "(flash cart only)"); break; } } while (i < HELP_NUM_LINES) { ADD_LINE; } } } #undef ADD_BIND #undef ADD_TEXT #undef ADD_LINE