/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _TOUCHKEYBOARD_H_ #define _TOUCHKEYBOARD_H_ #include "osystem_ds.h" namespace DS { static const int NUM_WORDS = 12; static const int KEYBOARD_DATA_SIZE = 4736 * 2; void createKeyEvent(int keyNum, Common::Event& event); void drawKeyboard(int tileBase, int mapBase, u16* saveSpace); void restoreVRAM(int tileBase, int mapBase, u16* saveSpace); void addKeyboardEvents(); bool getKeyboardClosed(); void addAutoComplete(const char* word); void clearAutoComplete(); void setCharactersEntered(int count); void releaseAllKeys(); } #endif