/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #ifndef _ZIPREADER_H_ #define _ZIPREADER_H_ #include "portdefs.h" #define ZF_SEARCH_START 0x08000000 #define ZF_SEARCH_END 0x09000000 #define ZF_SEARCH_STRIDE 16 class ZipFile { struct FileHeader { char magic[4]; // Header (0x04034B50) 0 u16 minVersion; // Version needed to extract 4 u16 flags; // Flags 6 u16 comp; // Compression method 8 u16 modTime; // Last modified file time A u16 modDate; // Last modified file data C u32 crc32; // CRC32 F u32 compSize; // Compressed size u32 fileSize; // Uncompressed file size u16 nameLength; // Length of the filename u16 extraLength; // Length of any extra data } __attribute__ ((packed)); char* _zipFile; char _directory[128]; bool _allFilesVisible; FileHeader* _currentFile; public: ZipFile(); bool isReady(); // These operations set the current file bool restartFile(); bool skipFile(); bool findFile(const char *search); // These return the file's data and information char* getFile(); int getFileSize(); void getFileName(char* name); bool isDirectory(); // These set the current directory void changeDirectory(const char* name); void changeToRoot(); void setAllFilesVisible(bool state) { _allFilesVisible = state; } bool currentFileInFolder(); }; #endif