/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GP2X_COMMON_H #define GP2X_COMMON_H #include #include #include "backends/base-backend.h" #include "graphics/scaler.h" #define __GP2X__ #define USE_OSD #define MIXER_DOUBLE_BUFFERING 1 namespace Audio { class MixerImpl; } enum { GFX_NORMAL = 0 }; class OSystem_GP2X : public BaseBackend { public: OSystem_GP2X(); virtual ~OSystem_GP2X(); virtual void initBackend(); void beginGFXTransaction(void); TransactionError endGFXTransaction(void); // Set the size of the video bitmap. // Typically, 320x200 void initSize(uint w, uint h, const Graphics::PixelFormat *format); int getScreenChangeID() const { return _screenChangeCount; } // Set colors of the palette void setPalette(const byte *colors, uint start, uint num); // Get colors of the palette void grabPalette(byte *colors, uint start, uint num); // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); virtual Graphics::Surface *lockScreen(); virtual void unlockScreen(); // Update the dirty areas of the screen void updateScreen(); // Either show or hide the mouse cursor bool showMouse(bool visible); // Warp the mouse cursor. Where set_mouse_pos() only informs the // backend of the mouse cursor's current position, this function // actually moves the cursor to the specified position. void warpMouse(int x, int y); // Set the bitmap that's used when drawing the cursor. void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format); // Set colors of cursor palette void setCursorPalette(const byte *colors, uint start, uint num); // Disables or enables cursor palette void disableCursorPalette(bool disable) { _cursorPaletteDisabled = disable; blitCursor(); } // Shaking is used in SCUMM. Set current shake position. void setShakePos(int shake_pos); // Get the number of milliseconds since the program was started. uint32 getMillis(); // Delay for a specified amount of milliseconds void delayMillis(uint msecs); // Get the next event. // Returns true if an event was retrieved. virtual bool pollEvent(Common::Event &event); // overloaded by CE backend // Sets up the keymapper with the backends hardware key set void setupKeymapper(); protected: virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event); // Handlers for specific SDL events, called by pollEvent. // This way, if a backend inherits fromt the SDL backend, it can // change the behavior of only a single event, without having to override all // of pollEvent. virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event); virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event); virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event); virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event); virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event); virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event); virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event); virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event); public: // Set function that generates samples void setupMixer(); static void mixCallback(void *s, byte *samples, int len); void closeMixer(); virtual Audio::Mixer *getMixer(); // Quit void quit(); void getTimeAndDate(TimeDate &t) const; virtual Common::TimerManager *getTimerManager(); // Mutex handling MutexRef createMutex(); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); // Overlay Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; } void showOverlay(); void hideOverlay(); void clearOverlay(); void grabOverlay(OverlayColor *buf, int pitch); void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); int16 getHeight(); int16 getWidth(); int16 getOverlayHeight() { return _videoMode.overlayHeight; } int16 getOverlayWidth() { return _videoMode.overlayWidth; } const GraphicsMode *getSupportedGraphicsModes() const; int getDefaultGraphicsMode() const; bool setGraphicsMode(int mode); int getGraphicsMode() const; bool hasFeature(Feature f); void setFeatureState(Feature f, bool enable); bool getFeatureState(Feature f); void preprocessEvents(SDL_Event *event) {} void displayMessageOnOSD(const char *msg); virtual Common::SaveFileManager *getSavefileManager(); virtual FilesystemFactory *getFilesystemFactory(); virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0); virtual Common::SeekableReadStream *createConfigReadStream(); virtual Common::WriteStream *createConfigWriteStream(); protected: bool _inited; SDL_Surface *_osdSurface; Uint8 _osdAlpha; // Transparency level of the OSD uint32 _osdFadeStartTime; // When to start the fade out enum { kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds) kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds) kOSDColorKey = 1, kOSDInitialAlpha = 80 // Initial alpha level, in percent }; // hardware screen SDL_Surface *_hwscreen; // unseen game screen SDL_Surface *_screen; // temporary screen (for scalers) SDL_Surface *_tmpscreen; SDL_Surface *_tmpscreen2; // overlay SDL_Surface *_overlayscreen; bool _overlayVisible; Graphics::PixelFormat _overlayFormat; enum { kTransactionNone = 0, kTransactionActive = 1, kTransactionRollback = 2 }; struct TransactionDetails { bool sizeChanged; bool needHotswap; bool needUpdatescreen; bool normal1xScaler; }; TransactionDetails _transactionDetails; struct VideoState { bool setup; bool fullscreen; bool aspectRatioCorrection; int mode; int scaleFactor; int screenWidth, screenHeight; int overlayWidth, overlayHeight; }; VideoState _videoMode, _oldVideoMode; virtual void setGraphicsModeIntern(); // overloaded by CE backend /** Force full redraw on next updateScreen */ bool _forceFull; ScalerProc *_scalerProc; int _scalerType; int _transactionMode; bool _screenIsLocked; Graphics::Surface _framebuffer; /** Current video mode flags (see DF_* constants) */ bool _modeChanged; int _screenChangeCount; /* True if zoom on mouse is enabled. (only set by > 240 high games) */ bool _adjustZoomOnMouse; enum { NUM_DIRTY_RECT = 100, MAX_MOUSE_W = 80, MAX_MOUSE_H = 80, MAX_SCALING = 3 }; // Dirty rect management SDL_Rect _dirtyRectList[NUM_DIRTY_RECT]; int _numDirtyRects; // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18. // I am keeping the rest of the code in for now, since the joystick // code (or rather, "hack") uses it, too. struct KbdMouse { int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count; uint32 last_time, delay_time, x_down_time, y_down_time; }; struct MousePos { // The mouse position, using either virtual (game) or real // (overlay) coordinates. int16 x, y; // The size and hotspot of the original cursor image. int16 w, h; int16 hotX, hotY; // The size and hotspot of the pre-scaled cursor image, in real // coordinates. int16 rW, rH; int16 rHotX, rHotY; // The size and hotspot of the pre-scaled cursor image, in game // coordinates. int16 vW, vH; int16 vHotX, vHotY; MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0), rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0), vHotX(0), vHotY(0) { } }; // mouse KbdMouse _km; bool _mouseVisible; bool _mouseNeedsRedraw; byte *_mouseData; SDL_Rect _mouseBackup; MousePos _mouseCurState; byte _mouseKeyColor; int _cursorTargetScale; bool _cursorPaletteDisabled; SDL_Surface *_mouseOrigSurface; SDL_Surface *_mouseSurface; enum { kMouseColorKey = 1 }; // Scroll lock state - since SDL doesn't track it bool _scrollLock; // joystick SDL_Joystick *_joystick; bool _stickBtn[32]; // Shake mode int _currentShakePos; int _newShakePos; // Palette data SDL_Color *_currentPalette; uint _paletteDirtyStart, _paletteDirtyEnd; // Cursor palette data SDL_Color *_cursorPalette; /** * Mutex which prevents multiple threads from interfering with each other * when accessing the screen. */ MutexRef _graphicsMutex; #ifdef MIXER_DOUBLE_BUFFERING SDL_mutex *_soundMutex; SDL_cond *_soundCond; SDL_Thread *_soundThread; bool _soundThreadIsRunning; bool _soundThreadShouldQuit; byte _activeSoundBuf; uint _soundBufSize; byte *_soundBuffers[2]; void mixerProducerThread(); static int SDLCALL mixerProducerThreadEntry(void *arg); void initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize); void deinitThreadedMixer(); #endif FilesystemFactory *_fsFactory; Common::SaveFileManager *_savefile; Audio::MixerImpl *_mixer; SDL_TimerID _timerID; Common::TimerManager *_timer; protected: virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); void drawMouse(); void undrawMouse(); void blitCursor(); /** Set the position of the virtual mouse cursor. */ void setMousePos(int x, int y); void fillMouseEvent(Common::Event &event, int x, int y); void toggleMouseGrab(); void internUpdateScreen(); bool loadGFXMode(); void unloadGFXMode(); bool hotswapGFXMode(); void setFullscreenMode(bool enable); void setAspectRatioCorrection(bool enable); void setZoomOnMouse(); // GP2X: On > 240 high games zooms on the mouse + radius. bool saveScreenshot(const char *filename); int effectiveScreenHeight() const; void setupIcon(); void handleKbdMouse(); virtual bool remapKey(SDL_Event &ev, Common::Event &event); bool handleScalerHotkeys(const SDL_KeyboardEvent &key); bool isScalerHotkey(const Common::Event &event); void moveStick(); int _gp2xInputType; }; #endif // GP2X_COMMON_H