/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * GP2X: Memory Stuff. * */ #ifndef GP2X_MEM_H #define GP2X_MEM_H #ifdef __cplusplus extern "C" { #endif // Use Squidge's MMU patch rather then myown (his is neater). // The effect if not that great but cacheing the upper RAM is no bad thing (tm) ;). void InitRam (void); void CloseRam (void); // Set ARM920t clock frequency void SetClock (unsigned c); void MMUpatch (void); #define SYS_CLK_FREQ 7372800 char name[256]; unsigned long gp2x_dev; volatile unsigned short *gp2x_ram, *gp2x_memregs; #ifdef __cplusplus } #endif #endif //GP2X_MEM_H