ScummVM - GP2X WIZ SPECIFIC README - HEAD SVN ------------------------------------------------------------------------ Contents: * About the backend/port <#About_the_backendport> * Game compatability <#Game_compatibility> * Included engines <#Included_engines> * Supported audio options <#Supported_audio_options> * Supported cut-scene options <#Supported_cut-scene_options> * Recent changes <#Recent_changes> * How to save <#How_to_save> * Controller mappings <#Controller_mappings> * Know issues <#Know_issues> * Major TODO's <#Major_TODOs> * Additional resources/links <#Additional_resourceslinks> * Credits <#Credits> ------------------------------------------------------------------------ About the backend/port This is the readme for the offficial GP2X WIZ ScummVM backend (also known as the GP2X WIZ port). This is an SVN test release of ScummVM for the GP2X WIZ, it would be appreciated if this SVN test distribution was not mirrored and that people be directed to http://scummvm.distant-earth.com/ instead for updated SVN builds. Full supported official releases of the GP2X WIZ ScummVM backend are made in line with main official releases and are avalalble from the ScummVM downloads page . This build is in an active state of development and as such no "expected" behavior can be guaranteed ;). SVN builds are quickly tested with firmware 1.0.0 for reference. Please refer to the GP2X/GP2X WIZ ScummVM forum and WiKi for the latest information on the port. ------------------------------------------------------------------------ Game compatibility For information on the compatability of a specific game please refer to the GP2X compatability section of the ScummVM WiKi . Please note the version and date of the ScummVM build you are running when reviewing the above list. ------------------------------------------------------------------------ Supported audio options Raw audio. MP3 audio. OGG Vorbis audio. FLAC audio is currently unsupported. For best results use uncompressed audio in games. ------------------------------------------------------------------------ How to save NOTE: Everything is saved to the SD card, saves are stored in the saves folder under your main ScummVM executable unless you set another save location. The configiration file for ScummVM (.scummvmrc) is stored in the same place as the ScummVM executable. The save process below is for Scumm engine games but the principle is the same for all. In Game. 1. Menu Button 2. Select SAVE with B 3. Select a position with B 4. Right trigger puts 0 in the name box for some text. 5. Press B to save Basically the emulated keys you can use are equivelent to the values buttons are mapped to, ------------------------------------------------------------------------ Controller mappings Touch screen: Touch: Move Pointer and Left click Mouse emulation: dPad: Move Pointer B: Left click X: Right click Keyboard emulation: Right Trigger: Return Select: Escape Y: Space Bar (Pause) Menu: Game Menu (Save, Load, Quit etc.) Volume Buttons: Increase and Decrease volume (5% per press) Fancy button combos: NOTE: To use button combos press and hold the Left Trigger then... Right Trigger: 0 (For skipping the copy protection in Monkey Island 2) Menu: Bring up the Global main menu for ScummVM Select: Exit ScummVM completely (and gracefully) ------------------------------------------------------------------------ Know issues Possible random crash (well SegFault). I have had this happen twice and have not tracked down the cause. It happens very infrequently, both times it was in the DOTT CD intro. ------------------------------------------------------------------------ Additional resources/links * ScummVM WiKi GP2X page * ScummVM forums GP2X forum * My own ScummVM page (for SVN/test builds) * Main ScummVM site (for official supported release builds) ------------------------------------------------------------------------ Credits Core ScummVM code (c) The ScummVM Team GP2X Wiz backend (c) John Willis Detailed (c) information can be found within the source code