ScummVM - GP2X WIZ SPECIFIC README - HEAD SVN ------------------------------------------------------------------------ Contents: * About the backend/port <#About_the_backendport> * Game compatability <#Game_compatibility> * Included engines <#Included_engines> * Supported audio options <#Supported_audio_options> * Supported cut-scene options <#Supported_cut-scene_options> * Recent changes <#Recent_changes> * How to save <#How_to_save> * Controller mappings <#Controller_mappings> * Known issues <#Knonw_issues> * Additional resources/links <#Additional_resourceslinks> * Credits <#Credits> ------------------------------------------------------------------------ Please refer to the: GP2X/GP2XWiz ScummVM Forum: WiKi: for the most current information on the port and any updates to this documentation. ------------------------------------------------------------------------ About the backend/port This is the readme for the official GP2XWiz ScummVM backend (also known as the GP2XWiz port). This is an SVN test release of ScummVM for the GP2XWiz, it would be appreciated if this SVN test distribution was not mirrored and that people be directed to http://scummvm.distant-earth.com/ instead for updated SVN builds. Full supported official releases of the GP2X WIZ ScummVM backend are made in line with main official releases and are avalalble from the ScummVM downloads page . This build is in an active state of development and as such no "expected" behavior can be guaranteed ;). ------------------------------------------------------------------------ Game compatibility For information on the compatability of a specific game please refer to the GP2XWiz compatability section of the ScummVM WiKi . Please note the version and date of the ScummVM build you are running when reviewing the above list. ------------------------------------------------------------------------ Supported audio options Raw audio. MP3 audio. OGG Vorbis audio. FLAC audio is currently unsupported. For best results use uncompressed audio in games. ------------------------------------------------------------------------ How to save NOTE: Everything is saved to the SD card, saves are stored in the saves folder under your main ScummVM executable unless you set another save location. The configiration file for ScummVM (.scummvmrc) is stored in the same place as the ScummVM executable. The save process below is for Scumm engine games but the principle is the same for all. In Game. 1. Menu Button 2. Select SAVE with B 3. Select a position with B 4. Right trigger puts 0 in the name box for some text. 5. Press B to save Basically the emulated keys you can use are equivelent to the values buttons are mapped to, ------------------------------------------------------------------------ Controller mappings Touch screen: Touch: Move Pointer and Left click Mouse emulation: dPad: Move Pointer B: Left click X: Right click Keyboard emulation: Right Trigger: Return Select: Escape Y: Space Bar (Pause) Menu: Game Menu (Save, Load, Quit etc.) Volume Buttons: Increase and Decrease volume Fancy button combos: NOTE: To use button combos press and hold the Left Trigger then... Right Trigger: Display Virtual Keyboard Menu: Bring up the Global main menu for ScummVM Select: Exit ScummVM completely (and gracefully) ------------------------------------------------------------------------ Known issues No major known issues ------------------------------------------------------------------------ Additional resources/links * ScummVM WiKi GP2X page * ScummVM forums GP2X forum * My own ScummVM page (for SVN/test builds) * Main ScummVM site (for official supported release builds) ------------------------------------------------------------------------ Credits Core ScummVM code (c) The ScummVM Team GP2X Wiz backend (c) John Willis Detailed (c) information can be found within the source code