/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "backends/platform/gp2xwiz/gp2xwiz-sdl.h" #include "backends/platform/gp2xwiz/gp2xwiz-scaler.h" // TODO: Make GFX_HALF/HalfScale generic. #include "common/mutex.h" #include "graphics/font.h" #include "graphics/fontman.h" #include "graphics/scaler.h" #include "graphics/scaler/intern.h" #include "graphics/surface.h" static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { {"1x", "Fullscreen", GFX_NORMAL}, {0, 0, 0} }; const OSystem::GraphicsMode *OSystem_GP2XWIZ::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int OSystem_GP2XWIZ::getDefaultGraphicsMode() const { return GFX_NORMAL; } //bool OSystem_GP2XWIZ::setGraphicsMode(const char *name) { // // let parent OSystem_SDL handle it // return setGraphicsMode(GFX_NORMAL); //} bool OSystem_GP2XWIZ::setGraphicsMode(int mode) { Common::StackLock lock(_graphicsMutex); assert(_transactionMode == kTransactionActive); if (_oldVideoMode.setup && _oldVideoMode.mode == mode) return true; int newScaleFactor = 1; switch(mode) { case GFX_NORMAL: newScaleFactor = 1; break; case GFX_HALF: newScaleFactor = 1; break; default: warning("unknown gfx mode %d", mode); return false; } _transactionDetails.normal1xScaler = (mode == GFX_NORMAL); if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor) _transactionDetails.needHotswap = true; _transactionDetails.needUpdatescreen = true; _videoMode.mode = mode; _videoMode.scaleFactor = newScaleFactor; return true; } void OSystem_GP2XWIZ::setGraphicsModeIntern() { Common::StackLock lock(_graphicsMutex); ScalerProc *newScalerProc = 0; switch (_videoMode.mode) { case GFX_NORMAL: newScalerProc = Normal1x; break; case GFX_HALF: newScalerProc = HalfScale; break; default: error("Unknown gfx mode %d", _videoMode.mode); } _scalerProc = newScalerProc; if (!_screen || !_hwscreen) return; // Blit everything to the screen _forceFull = true; // Even if the old and new scale factors are the same, we may have a // different scaler for the cursor now. blitCursor(); } void OSystem_GP2XWIZ::initSize(uint w, uint h) { assert(_transactionMode == kTransactionActive); printf("Init Size: w=%d, h=%d\n", w, h); // Avoid redundant res changes if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight) return; _videoMode.screenWidth = w; _videoMode.screenHeight = h; if(w > 320 || h > 240){ setGraphicsMode(GFX_HALF); setGraphicsModeIntern(); toggleMouseGrab(); } _cksumNum = (w * h / (8 * 8)); _transactionDetails.sizeChanged = true; free(_dirtyChecksums); _dirtyChecksums = (uint32 *)calloc(_cksumNum * 2, sizeof(uint32)); } bool OSystem_GP2XWIZ::loadGFXMode() { assert(_inited); _forceFull = true; int hwW, hwH; if(_videoMode.mode == GFX_HALF){ _videoMode.overlayWidth = _videoMode.screenWidth/2; _videoMode.overlayHeight = _videoMode.screenHeight/2; } else { _videoMode.overlayWidth = _videoMode.screenWidth; _videoMode.overlayHeight = _videoMode.screenHeight; } if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400) _videoMode.aspectRatioCorrection = false; if (_videoMode.aspectRatioCorrection) _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight); if(_videoMode.mode == GFX_HALF){ hwW = _videoMode.screenWidth/2; hwH = effectiveScreenHeight()/2; } else { hwW = _videoMode.screenWidth; hwH = effectiveScreenHeight(); } // // Create the surface that contains the 8 bit game data // _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0); if (_screen == NULL) error("allocating _screen failed"); // // Create the surface that contains the scaled graphics in 16 bit mode // _hwscreen = SDL_SetVideoMode(hwW, hwH, 16, _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE ); if (_hwscreen == NULL) { // DON'T use error(), as this tries to bring up the debug // console, which WON'T WORK now that _hwscreen is hosed. if (!_oldVideoMode.setup) { warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError()); quit(); } else { return false; } } // // Create the surface used for the graphics in 16 bit before scaling, and also the overlay // // Need some extra bytes around when using 2xSaI _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen == NULL) error("allocating _tmpscreen failed"); _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_overlayscreen == NULL) error("allocating _overlayscreen failed"); _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel; _overlayFormat.rLoss = _overlayscreen->format->Rloss; _overlayFormat.gLoss = _overlayscreen->format->Gloss; _overlayFormat.bLoss = _overlayscreen->format->Bloss; _overlayFormat.aLoss = _overlayscreen->format->Aloss; _overlayFormat.rShift = _overlayscreen->format->Rshift; _overlayFormat.gShift = _overlayscreen->format->Gshift; _overlayFormat.bShift = _overlayscreen->format->Bshift; _overlayFormat.aShift = _overlayscreen->format->Ashift; _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_tmpscreen2 == NULL) error("allocating _tmpscreen2 failed"); #ifdef USE_OSD _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _hwscreen->w, _hwscreen->h, 16, _hwscreen->format->Rmask, _hwscreen->format->Gmask, _hwscreen->format->Bmask, _hwscreen->format->Amask); if (_osdSurface == NULL) error("allocating _osdSurface failed"); SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey); #endif // keyboard cursor control, some other better place for it? _km.x_max = _videoMode.screenWidth * _videoMode.scaleFactor - 1; _km.y_max = effectiveScreenHeight() - 1; _km.delay_time = 25; _km.last_time = 0; // Distinguish 555 and 565 mode if (_hwscreen->format->Rmask == 0x7C00) InitScalers(555); else InitScalers(565); // We need this to tell HalfScale the pixel format. // TODO: Find a better home. screenPixelFormat = _hwscreen->format; return true; } void OSystem_GP2XWIZ::drawMouse() { if (!_mouseVisible || !_mouseSurface) { _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0; return; } SDL_Rect dst; int scale; int width, height; int hotX, hotY; if(_videoMode.mode == GFX_HALF && !_overlayVisible){ dst.x = _mouseCurState.x/2; dst.y = _mouseCurState.y/2; } else { dst.x = _mouseCurState.x; dst.y = _mouseCurState.y; } if (!_overlayVisible) { scale = _videoMode.scaleFactor; width = _videoMode.screenWidth; height = _videoMode.screenHeight; dst.w = _mouseCurState.vW; dst.h = _mouseCurState.vH; hotX = _mouseCurState.vHotX; hotY = _mouseCurState.vHotY; } else { scale = 1; width = _videoMode.overlayWidth; height = _videoMode.overlayHeight; dst.w = _mouseCurState.rW; dst.h = _mouseCurState.rH; hotX = _mouseCurState.rHotX; hotY = _mouseCurState.rHotY; } // The mouse is undrawn using virtual coordinates, i.e. they may be // scaled and aspect-ratio corrected. _mouseBackup.x = dst.x - hotX; _mouseBackup.y = dst.y - hotY; _mouseBackup.w = dst.w; _mouseBackup.h = dst.h; // We draw the pre-scaled cursor image, so now we need to adjust for // scaling, shake position and aspect ratio correction manually. if (!_overlayVisible) { dst.y += _currentShakePos; } if (_videoMode.aspectRatioCorrection && !_overlayVisible) dst.y = real2Aspect(dst.y); dst.x = scale * dst.x - _mouseCurState.rHotX; dst.y = scale * dst.y - _mouseCurState.rHotY; dst.w = _mouseCurState.rW; dst.h = _mouseCurState.rH; // Note that SDL_BlitSurface() and addDirtyRect() will both perform any // clipping necessary if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); // The screen will be updated using real surface coordinates, i.e. // they will not be scaled or aspect-ratio corrected. addDirtyRect(dst.x, dst.y, dst.w, dst.h, true); } void OSystem_GP2XWIZ::undrawMouse() { const int x = _mouseBackup.x; const int y = _mouseBackup.y; // When we switch bigger overlay off mouse jumps. Argh! // This is intended to prevent undrawing offscreen mouse if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight)) return; if (_mouseBackup.w != 0 && _mouseBackup.h != 0){ if(_videoMode.mode == GFX_HALF && !_overlayVisible){ addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2); } else { addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h); } } } void OSystem_GP2XWIZ::internUpdateScreen() { SDL_Surface *srcSurf, *origSurf; int height, width; ScalerProc *scalerProc; int scale1; #if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?) assert(_hwscreen != NULL); assert(_hwscreen->map->sw_data != NULL); #endif // If the shake position changed, fill the dirty area with blackness if (_currentShakePos != _newShakePos) { SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor}; if (_videoMode.aspectRatioCorrection && !_overlayVisible) blackrect.h = real2Aspect(blackrect.h - 1) + 1; SDL_FillRect(_hwscreen, &blackrect, 0); _currentShakePos = _newShakePos; _forceFull = true; } // Check whether the palette was changed in the meantime and update the // screen surface accordingly. if (_screen && _paletteDirtyEnd != 0) { SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart, _paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart); _paletteDirtyEnd = 0; _forceFull = true; } #ifdef USE_OSD // OSD visible (i.e. non-transparent)? if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { // Updated alpha value const int diff = SDL_GetTicks() - _osdFadeStartTime; if (diff > 0) { if (diff >= kOSDFadeOutDuration) { // Back to full transparency _osdAlpha = SDL_ALPHA_TRANSPARENT; } else { // Do a linear fade out... const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100; _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration; } SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha); _forceFull = true; } } #endif if (!_overlayVisible) { origSurf = _screen; srcSurf = _tmpscreen; width = _videoMode.screenWidth; height = _videoMode.screenHeight; scalerProc = _scalerProc; scale1 = _videoMode.scaleFactor; } else { origSurf = _overlayscreen; srcSurf = _tmpscreen2; width = _videoMode.overlayWidth; height = _videoMode.overlayHeight; scalerProc = Normal1x; scale1 = 1; } // Add the area covered by the mouse cursor to the list of dirty rects if // we have to redraw the mouse. if (_mouseNeedsRedraw) undrawMouse(); // Force a full redraw if requested if (_forceFull) { _numDirtyRects = 1; _dirtyRectList[0].x = 0; _dirtyRectList[0].y = 0; _dirtyRectList[0].w = width; _dirtyRectList[0].h = height; } // Only draw anything if necessary if (_numDirtyRects > 0 || _mouseNeedsRedraw) { SDL_Rect *r; SDL_Rect dst; uint32 srcPitch, dstPitch; SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects; for (r = _dirtyRectList; r != lastRect; ++r) { dst = *r; dst.x++; // Shift rect by one since 2xSai needs to acces the data around dst.y++; // any pixel to scale it, and we want to avoid mem access crashes. if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0) error("SDL_BlitSurface failed: %s", SDL_GetError()); } SDL_LockSurface(srcSurf); SDL_LockSurface(_hwscreen); srcPitch = srcSurf->pitch; dstPitch = _hwscreen->pitch; for (r = _dirtyRectList; r != lastRect; ++r) { register int dst_y = r->y + _currentShakePos; register int dst_h = 0; register int dst_w = r->w; register int orig_dst_y = 0; register int dst_x = r->x; register int src_y; register int src_x; if (dst_y < height) { dst_h = r->h; if (dst_h > height - dst_y) dst_h = height - dst_y; orig_dst_y = dst_y; src_x = dst_x; src_y = dst_y; if (_videoMode.aspectRatioCorrection && !_overlayVisible) dst_y = real2Aspect(dst_y); assert(scalerProc != NULL); if(_videoMode.mode == GFX_HALF && scalerProc == HalfScale){ if(dst_x%2==1){ dst_x--; dst_w++; } if(dst_y%2==1){ dst_y--; dst_h++; } src_x = dst_x; src_y = dst_y; dst_x /= 2; dst_y /= 2; } scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch, (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h); } if(_videoMode.mode == GFX_HALF && scalerProc == HalfScale){ r->x = dst_x; r->y = dst_y; r->w = r->w/2; r->h = dst_h/2; } else { r->y = dst_y; r->w = r->w; r->h = dst_h; } #ifndef DISABLE_SCALERS if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible) r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1); #endif } SDL_UnlockSurface(srcSurf); SDL_UnlockSurface(_hwscreen); // Readjust the dirty rect list in case we are doing a full update. // This is necessary if shaking is active. if (_forceFull) { _dirtyRectList[0].y = 0; _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight()/2 : effectiveScreenHeight(); } drawMouse(); #ifdef USE_OSD if (_osdAlpha != SDL_ALPHA_TRANSPARENT) { SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0); } #endif // Finally, blit all our changes to the screen SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList); } _numDirtyRects = 0; _forceFull = false; _mouseNeedsRedraw = false; } #pragma mark - #pragma mark --- Overloaded Overlays --- #pragma mark - void OSystem_GP2XWIZ::showOverlay() { assert (_transactionMode == kTransactionNone); int x, y; if (_overlayVisible) return; _overlayVisible = true; if(_videoMode.mode == GFX_HALF){ _mouseCurState.x /= 2; _mouseCurState.y /= 2; } // Since resolution could change, put mouse to adjusted position // Fixes bug #1349059 x = _mouseCurState.x * _videoMode.scaleFactor; if (_videoMode.aspectRatioCorrection) y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor; else y = _mouseCurState.y * _videoMode.scaleFactor; warpMouse(x, y); clearOverlay(); } void OSystem_GP2XWIZ::hideOverlay() { assert (_transactionMode == kTransactionNone); if (!_overlayVisible) return; int x, y; _overlayVisible = false; if(_videoMode.mode == GFX_HALF){ _mouseCurState.x *= 2; _mouseCurState.y *= 2; } // Since resolution could change, put mouse to adjusted position // Fixes bug #1349059 x = _mouseCurState.x / _videoMode.scaleFactor; y = _mouseCurState.y / _videoMode.scaleFactor; if (_videoMode.aspectRatioCorrection) y = aspect2Real(y); warpMouse(x, y); clearOverlay(); _forceFull = true; } void OSystem_GP2XWIZ::warpMouse(int x, int y) { int y1 = y; if (_videoMode.aspectRatioCorrection && !_overlayVisible) y1 = real2Aspect(y); if (_mouseCurState.x != x || _mouseCurState.y != y) { if(_videoMode.mode == GFX_HALF && !_overlayVisible){ x /= 2; y /= 2; } if (!_overlayVisible) SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor); else SDL_WarpMouse(x, y1); // SDL_WarpMouse() generates a mouse movement event, so // setMousePos() would be called eventually. However, the // cannon script in CoMI calls this function twice each time // the cannon is reloaded. Unless we update the mouse position // immediately the second call is ignored, causing the cannon // to change its aim. setMousePos(x, y); } }