/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GP2XWIZ_SCALER_H #define GP2XWIZ_SCALER_H #include "common/scummsys.h" #include "common/system.h" #include "graphics/scaler.h" #include "graphics/scaler/intern.h" // FIXME: For now keep hacks in this header to save polluting the SDL backend. enum { GFX_HALF = 12 }; extern SDL_PixelFormat *screenPixelFormat; // TODO/FIXME: Move this platform specific scaler into /graphics/scaler and properly merge with the WinCE PocketPCHalf that it is based on. DECLARE_SCALER(HalfScale); #endif