/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef GP32_OSYS_H #define GP32_OSYS_H //Standard ScummVM includes. #include "common/stdafx.h" #include "common/scummsys.h" #include "common/system.h" #include "backends/intern.h" #include "engines/engine.h" #include "gp32std.h" #include "gp32std_grap.h" #include "gp32std_input.h" #include "gp32std_sound.h" class OSystem_GP32 : public OSystem { public: static OSystem *instance(); protected: uint16 _screenWidth, _screenHeight; uint8 *_gameScreen; uint16 *_tmpScreen, *_hwScreen; OverlayColor *_overlayBuffer; int _overlayWidth, _overlayHeight; bool _overlayVisible; uint32 _shakePos; // Keyboard mouse emulation struct KbdMouse { int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count; uint32 last_time, delay_time, x_down_time, y_down_time; }; struct MousePos { int16 x, y, w, h; }; // mouse KbdMouse _km; bool _mouseVisible; int _mouseX, _mouseY; int _mouseWidth, _mouseHeight; int _mouseHotspotX, _mouseHotspotY; byte _mouseKeyColor; byte *_mouseBuf; bool _adjustAspectRatio; /** Force full redraw on next updateScreen */ bool _forceFull; uint16 _currentPalette[256]; // uint _paletteDirtyStart, _paletteDirtyEnd; int32 _samplesPerSec; public: OSystem_GP32(); ~OSystem_GP32(); bool hasFeature(Feature f); void setFeatureState(Feature f, bool enable); bool getFeatureState(Feature f); const GraphicsMode *getSupportedGraphicsModes() const; int getDefaultGraphicsMode() const; bool setGraphicsMode(int mode); bool setGraphicsMode(const char *name); int getGraphicsMode() const; void initSize(uint width, uint height); int16 getHeight(); int16 getWidth(); void setPalette(const byte *colors, uint start, uint num); void grabPalette(byte *colors, uint start, uint num); void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); void updateScreen(); void setShakePos(int shakeOffset); void showOverlay(); void hideOverlay(); void clearOverlay(); void grabOverlay(OverlayColor *buf, int pitch); void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); bool grabRawScreen(Graphics::Surface *surf); int16 getOverlayHeight(); int16 getOverlayWidth(); OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b); void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b); bool showMouse(bool visible); void warpMouse(int x, int y); void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1); bool pollEvent(Common::Event &event); uint32 getMillis(); void delayMillis(uint msecs); void setTimerCallback(TimerProc callback, int interval); MutexRef createMutex(void); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); bool setSoundCallback(SoundProc proc, void *param); void clearSoundCallback(); int getOutputSampleRate() const; void quit(); void setWindowCaption(const char *caption); void displayMessageOnOSD(const char *msg); void fillMouseEvent(Common::Event &event, int x, int y); void handleKbdMouse(); }; #else #warning GP32_OSYS.H Called more then once. #endif /* GP32_H */