/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "stdafx.h" #include "common/scummsys.h" #include "gp32std.h" #include "gp32std_sound.h" #define GP32_TIMER_AUDIO_IDX 0 // Global variables static volatile unsigned int frame = 0; static volatile unsigned int *soundPos = 0; static volatile int idx_buf; static volatile unsigned int shiftVal = 0; static void *buffer; static GPSOUNDBUF soundBuf; // This routine gets called by the timer interrupt and // polls the current playing position within the buffer. static void soundTimer() { static int locked = false; if (locked) { return; } locked = true; unsigned int sampleshiftVal = soundBuf.samples << shiftVal; unsigned int t = (((unsigned int)(*soundPos) - (unsigned int)buffer) >> shiftVal) >= soundBuf.samples ? 1 : 0; if (t != frame) { unsigned int offs = ((frame == 1) ? (sampleshiftVal) : 0); //memset((uint8 *)buffer + offs, 0, sampleshiftVal); soundBuf.callback(soundBuf.userdata, (uint8 *)((unsigned int)buffer + offs), sampleshiftVal); frame = t; { // Play silence register uint16 *d = (uint16 *)((uint8 *)buffer + offs); // alignment-safe register uint32 max = (uint32)((uint8 *)buffer + offs + sampleshiftVal); do { *d++ ^= 0x8000; // 1 *d++ ^= 0x8000; // 2 *d++ ^= 0x8000; // 3 *d++ ^= 0x8000; // 4 *d++ ^= 0x8000; // 5 *d++ ^= 0x8000; // 6 *d++ ^= 0x8000; // 7 *d++ ^= 0x8000; // 8 *d++ ^= 0x8000; // 9 *d++ ^= 0x8000; // 10 *d++ ^= 0x8000; // 11 *d++ ^= 0x8000; // 12 *d++ ^= 0x8000; // 13 *d++ ^= 0x8000; // 14 *d++ ^= 0x8000; // 15 *d++ ^= 0x8000; // 16 *d++ ^= 0x8000; // 17 *d++ ^= 0x8000; // 18 *d++ ^= 0x8000; // 19 *d++ ^= 0x8000; // 20 *d++ ^= 0x8000; // 21 *d++ ^= 0x8000; // 22 *d++ ^= 0x8000; // 23 *d++ ^= 0x8000; // 24 *d++ ^= 0x8000; // 25 *d++ ^= 0x8000; // 26 *d++ ^= 0x8000; // 27 *d++ ^= 0x8000; // 28 *d++ ^= 0x8000; // 29 *d++ ^= 0x8000; // 30 *d++ ^= 0x8000; // 31 *d++ ^= 0x8000; // 32 } while ((uint32)d < max); } } locked = false; } int gp_soundBufStart(GPSOUNDBUF *sb) { int bufferSize = 0; PCM_SR gpFreq = PCM_S11; PCM_BIT gpFormat = PCM_16BIT; frame = 0; // Copy the structure memcpy(&soundBuf, sb, sizeof(GPSOUNDBUF)); // Calculate size of a single sample in bytes // and a corresponding shift value shiftVal = 0; switch (soundBuf.format) { case 8: gpFormat = PCM_8BIT; break; case 16: gpFormat = PCM_16BIT; shiftVal++; break; } switch (soundBuf.freq) { case 11025: if (soundBuf.channels == 2) { gpFreq = PCM_S11; shiftVal++; } else gpFreq = PCM_M11; break; case 22050: if (soundBuf.channels == 2) { gpFreq = PCM_S22; shiftVal++; } else gpFreq = PCM_M22; break; case 44100: if (soundBuf.channels == 2) { gpFreq = PCM_S44; shiftVal++; } else gpFreq = PCM_M44; break; } soundBuf.samplesize = 1 << shiftVal; // Allocate memory for the playing buffer bufferSize = soundBuf.samplesize * soundBuf.samples * 2; buffer = malloc(bufferSize); // Clear the buffer uint16 *tmpBuf = (uint16 *)buffer; for (int i = 0; i < bufferSize / 2; i++) tmpBuf[i] = 0x8000; // Frequency of the timer interrupt which polls the playing position // FIXME: This frequency should not be multiplied by 4. soundBuf.pollfreq = 4 * (2 * soundBuf.freq) / soundBuf.samples; // Set timer interrupt if (GpTimerOptSet(GP32_TIMER_AUDIO_IDX, soundBuf.pollfreq, 0, soundTimer) == GPOS_ERR_ALREADY_USED) { GPDEBUG(" Timer is already used... kill timer"); GpTimerKill(GP32_TIMER_AUDIO_IDX); } GpTimerSet(GP32_TIMER_AUDIO_IDX); GpPcmInit(gpFreq, gpFormat); GpPcmPlay((unsigned short *)buffer, bufferSize, 1); GpPcmLock((unsigned short *)buffer, (int *)&idx_buf, (unsigned int *)&soundPos); return 0; } void gp_soundBufStop() { GpTimerKill(GP32_TIMER_AUDIO_IDX); GpPcmStop(); GpPcmRemove((unsigned short *)buffer); free(buffer); }