/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/platform/ios7/ios7_keyboard.h" @interface UITextInputTraits - (void)setAutocorrectionType:(int)type; - (void)setAutocapitalizationType:(int)type; - (void)setEnablesReturnKeyAutomatically:(BOOL)val; @end @interface TextInputHandler : UITextView { SoftKeyboard *softKeyboard; } - (id)initWithKeyboard:(SoftKeyboard *)keyboard; @end @implementation TextInputHandler - (id)initWithKeyboard:(SoftKeyboard *)keyboard { self = [super initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f)]; softKeyboard = keyboard; [self setAutocorrectionType:UITextAutocorrectionTypeNo]; [self setAutocapitalizationType:UITextAutocapitalizationTypeNone]; [self setEnablesReturnKeyAutomatically:NO]; //UITextInputAssistantItem* item = [self inputAssistantItem]; //item.leadingBarButtonGroups = @[]; //item.trailingBarButtonGroups = @[]; return self; } @end @implementation SoftKeyboard - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; inputDelegate = nil; inputView = [[TextInputHandler alloc] initWithKeyboard:self]; inputView.delegate = self; return self; } - (NSArray *)keyCommands { UIKeyCommand *upArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputUpArrow modifierFlags: 0 action: @selector(upArrow:)]; UIKeyCommand *downArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputDownArrow modifierFlags: 0 action: @selector(downArrow:)]; UIKeyCommand *leftArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputLeftArrow modifierFlags: 0 action: @selector(leftArrow:)]; UIKeyCommand *rightArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputRightArrow modifierFlags: 0 action: @selector(rightArrow:)]; return [[NSArray alloc] initWithObjects: upArrow, downArrow, leftArrow, rightArrow, nil]; } - (void) upArrow: (UIKeyCommand *) keyCommand { [self handleKeyPress:273]; } - (void) downArrow: (UIKeyCommand *) keyCommand { [self handleKeyPress:274]; } - (void) leftArrow: (UIKeyCommand *) keyCommand { [self handleKeyPress:276]; } - (void) rightArrow: (UIKeyCommand *) keyCommand { [self handleKeyPress:275]; } - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text { unichar c; if (text.length) { c = [text characterAtIndex:0]; } else { c = '\b'; } [inputDelegate handleKeyPress:c]; return YES; } - (UITextView *)inputView { return inputView; } - (void)setInputDelegate:(id)delegate { inputDelegate = delegate; } - (void)handleKeyPress:(unichar)c { [inputDelegate handleKeyPress:c]; } - (void)showKeyboard { [inputView becomeFirstResponder]; } - (void)hideKeyboard { [inputView endEditing:YES]; } @end