/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/platform/ios7/ios7_osys_main.h" #include "backends/platform/ios7/ios7_video.h" #include "graphics/conversion.h" #include "backends/platform/ios7/ios7_app_delegate.h" @interface iOS7AlertHandler : NSObject @end @implementation iOS7AlertHandler - (void)alertView:(UIAlertView *)alertView willDismissWithButtonIndex:(NSInteger)buttonIndex { OSystem_iOS7::sharedInstance()->quit(); exit(1); } @end static void displayAlert(void *ctx) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Fatal Error" message:[NSString stringWithCString:(const char *)ctx encoding:NSUTF8StringEncoding] delegate:[[iOS7AlertHandler alloc] init] cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert autorelease]; } void OSystem_iOS7::fatalError() { if (_lastErrorMessage) { dispatch_async_f(dispatch_get_main_queue(), _lastErrorMessage, displayAlert); for(;;); } else { OSystem::fatalError(); } } void OSystem_iOS7::initVideoContext() { _videoContext = [[iOS7AppDelegate iPhoneView] getVideoContext]; } const OSystem::GraphicsMode *OSystem_iOS7::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int OSystem_iOS7::getDefaultGraphicsMode() const { return kGraphicsModeNone; } bool OSystem_iOS7::setGraphicsMode(int mode) { switch (mode) { case kGraphicsModeNone: case kGraphicsMode2xSaI: case kGraphicsModeSuper2xSaI: case kGraphicsModeSuperEagle: case kGraphicsModeAdvMame2x: case kGraphicsModeAdvMame3x: case kGraphicsModeHQ2x: case kGraphicsModeHQ3x: case kGraphicsModeTV2x: case kGraphicsModeDotMatrix: _videoContext->graphicsMode = (GraphicsModes)mode; return true; default: return false; } } int OSystem_iOS7::getGraphicsMode() const { return _videoContext->graphicsMode; } #ifdef USE_RGB_COLOR Common::List OSystem_iOS7::getSupportedFormats() const { Common::List list; // RGB565 list.push_back(Graphics::createPixelFormat<565>()); // CLUT8 list.push_back(Graphics::PixelFormat::createFormatCLUT8()); return list; } #endif void OSystem_iOS7::initSize(uint width, uint height, const Graphics::PixelFormat *format) { //printf("initSize(%u, %u, %p)\n", width, height, (const void *)format); _videoContext->screenWidth = width; _videoContext->screenHeight = height; _videoContext->shakeOffsetY = 0; // In case we use the screen texture as frame buffer we reset the pixels // pointer here to avoid freeing the screen texture. if (_framebuffer.getPixels() == _videoContext->screenTexture.getPixels()) _framebuffer.setPixels(0); // Create the screen texture right here. We need to do this here, since // when a game requests hi-color mode, we actually set the framebuffer // to the texture buffer to avoid an additional copy step. [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(createScreenTexture) withObject:nil waitUntilDone: YES]; // In case the client code tries to set up a non supported mode, we will // fall back to CLUT8 and set the transaction error accordingly. if (format && format->bytesPerPixel != 1 && *format != _videoContext->screenTexture.format) { format = 0; _gfxTransactionError = kTransactionFormatNotSupported; } if (!format || format->bytesPerPixel == 1) { _framebuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8()); } else { #if 0 printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", format->bytesPerPixel, format->rLoss, format->gLoss, format->bLoss, format->aLoss, format->rShift, format->gShift, format->bShift, format->aShift); #endif // We directly draw on the screen texture in hi-color mode. Thus // we copy over its settings here and just replace the width and // height to avoid any problems. _framebuffer = _videoContext->screenTexture; _framebuffer.w = width; _framebuffer.h = height; } _fullScreenIsDirty = false; dirtyFullScreen(); _mouseCursorPaletteEnabled = false; } void OSystem_iOS7::beginGFXTransaction() { _gfxTransactionError = kTransactionSuccess; } OSystem::TransactionError OSystem_iOS7::endGFXTransaction() { _screenChangeCount++; updateOutputSurface(); [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(setGraphicsMode) withObject:nil waitUntilDone: YES]; return _gfxTransactionError; } void OSystem_iOS7::updateOutputSurface() { [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(initSurface) withObject:nil waitUntilDone: YES]; } int16 OSystem_iOS7::getHeight() { return _videoContext->screenHeight; } int16 OSystem_iOS7::getWidth() { return _videoContext->screenWidth; } void OSystem_iOS7::setPalette(const byte *colors, uint start, uint num) { //printf("setPalette(%p, %u, %u)\n", colors, start, num); assert(start + num <= 256); const byte *b = colors; for (uint i = start; i < start + num; ++i) { _gamePalette[i] = Graphics::RGBToColor >(b[0], b[1], b[2]); _gamePaletteRGBA5551[i] = Graphics::RGBToColor >(b[0], b[1], b[2]); b += 3; } dirtyFullScreen(); // Automatically update the mouse texture when the palette changes while the // cursor palette is disabled. if (!_mouseCursorPaletteEnabled && _mouseBuffer.format.bytesPerPixel == 1) _mouseDirty = _mouseNeedTextureUpdate = true; } void OSystem_iOS7::grabPalette(byte *colors, uint start, uint num) { //printf("grabPalette(%p, %u, %u)\n", colors, start, num); assert(start + num <= 256); byte *b = colors; for (uint i = start; i < start + num; ++i) { Graphics::colorToRGB >(_gamePalette[i], b[0], b[1], b[2]); b += 3; } } void OSystem_iOS7::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) { //printf("copyRectToScreen(%p, %d, %i, %i, %i, %i)\n", buf, pitch, x, y, w, h); //Clip the coordinates const byte *src = (const byte *)buf; if (x < 0) { w += x; src -= x; x = 0; } if (y < 0) { h += y; src -= y * pitch; y = 0; } if (w > (int)_framebuffer.w - x) { w = _framebuffer.w - x; } if (h > (int)_framebuffer.h - y) { h = _framebuffer.h - y; } if (w <= 0 || h <= 0) return; if (!_fullScreenIsDirty) { _dirtyRects.push_back(Common::Rect(x, y, x + w, y + h)); } byte *dst = (byte *)_framebuffer.getBasePtr(x, y); if (_framebuffer.pitch == pitch && _framebuffer.w == w) { memcpy(dst, src, h * pitch); } else { do { memcpy(dst, src, w * _framebuffer.format.bytesPerPixel); src += pitch; dst += _framebuffer.pitch; } while (--h); } } void OSystem_iOS7::updateScreen() { if (_dirtyRects.size() == 0 && _dirtyOverlayRects.size() == 0 && !_mouseDirty) return; //printf("updateScreen(): %i dirty rects.\n", _dirtyRects.size()); internUpdateScreen(); _mouseDirty = false; _fullScreenIsDirty = false; _fullScreenOverlayIsDirty = false; iOS7_updateScreen(); } void OSystem_iOS7::internUpdateScreen() { if (_mouseNeedTextureUpdate) { updateMouseTexture(); _mouseNeedTextureUpdate = false; } while (_dirtyRects.size()) { Common::Rect dirtyRect = _dirtyRects.remove_at(_dirtyRects.size() - 1); //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom); drawDirtyRect(dirtyRect); // TODO: Implement dirty rect code //updateHardwareSurfaceForRect(dirtyRect); } if (_videoContext->overlayVisible) { // TODO: Implement dirty rect code _dirtyOverlayRects.clear(); /*while (_dirtyOverlayRects.size()) { Common::Rect dirtyRect = _dirtyOverlayRects.remove_at(_dirtyOverlayRects.size() - 1); //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom); drawDirtyOverlayRect(dirtyRect); }*/ } } void OSystem_iOS7::drawDirtyRect(const Common::Rect &dirtyRect) { // We only need to do a color look up for CLUT8 if (_framebuffer.format.bytesPerPixel != 1) return; int h = dirtyRect.bottom - dirtyRect.top; int w = dirtyRect.right - dirtyRect.left; const byte *src = (const byte *)_framebuffer.getBasePtr(dirtyRect.left, dirtyRect.top); byte *dstRaw = (byte *)_videoContext->screenTexture.getBasePtr(dirtyRect.left, dirtyRect.top); // When we use CLUT8 do a color look up for (int y = h; y > 0; y--) { uint16 *dst = (uint16 *)dstRaw; for (int x = w; x > 0; x--) *dst++ = _gamePalette[*src++]; dstRaw += _videoContext->screenTexture.pitch; src += _framebuffer.pitch - w; } } Graphics::Surface *OSystem_iOS7::lockScreen() { //printf("lockScreen()\n"); return &_framebuffer; } void OSystem_iOS7::unlockScreen() { //printf("unlockScreen()\n"); dirtyFullScreen(); } void OSystem_iOS7::setShakePos(int shakeOffset) { //printf("setShakePos(%i)\n", shakeOffset); _videoContext->shakeOffsetY = shakeOffset; [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(setViewTransformation) withObject:nil waitUntilDone: YES]; // HACK: We use this to force a redraw. _mouseDirty = true; } void OSystem_iOS7::showOverlay() { //printf("showOverlay()\n"); _videoContext->overlayVisible = true; dirtyFullOverlayScreen(); updateScreen(); [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES]; [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES]; } void OSystem_iOS7::hideOverlay() { //printf("hideOverlay()\n"); _videoContext->overlayVisible = false; _dirtyOverlayRects.clear(); dirtyFullScreen(); [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES]; [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES]; } void OSystem_iOS7::clearOverlay() { //printf("clearOverlay()\n"); bzero(_videoContext->overlayTexture.getPixels(), _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch); dirtyFullOverlayScreen(); } void OSystem_iOS7::grabOverlay(void *buf, int pitch) { //printf("grabOverlay()\n"); int h = _videoContext->overlayHeight; byte *dst = (byte *)buf; const byte *src = (const byte *)_videoContext->overlayTexture.getPixels(); do { memcpy(dst, src, _videoContext->overlayWidth * sizeof(uint16)); src += _videoContext->overlayTexture.pitch; dst += pitch; } while (--h); } void OSystem_iOS7::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) { //printf("copyRectToOverlay(%p, pitch=%i, x=%i, y=%i, w=%i, h=%i)\n", (const void *)buf, pitch, x, y, w, h); const byte *src = (const byte *)buf; //Clip the coordinates if (x < 0) { w += x; src -= x * sizeof(uint16); x = 0; } if (y < 0) { h += y; src -= y * pitch; y = 0; } if (w > (int)_videoContext->overlayWidth - x) w = _videoContext->overlayWidth - x; if (h > (int)_videoContext->overlayHeight - y) h = _videoContext->overlayHeight - y; if (w <= 0 || h <= 0) return; if (!_fullScreenOverlayIsDirty) { _dirtyOverlayRects.push_back(Common::Rect(x, y, x + w, y + h)); } byte *dst = (byte *)_videoContext->overlayTexture.getBasePtr(x, y); do { memcpy(dst, src, w * sizeof(uint16)); src += pitch; dst += _videoContext->overlayTexture.pitch; } while (--h); } int16 OSystem_iOS7::getOverlayHeight() { return _videoContext->overlayHeight; } int16 OSystem_iOS7::getOverlayWidth() { return _videoContext->overlayWidth; } bool OSystem_iOS7::showMouse(bool visible) { //printf("showMouse(%d)\n", visible); bool last = _videoContext->mouseIsVisible; _videoContext->mouseIsVisible = visible; _mouseDirty = true; return last; } void OSystem_iOS7::warpMouse(int x, int y) { //printf("warpMouse(%d, %d)\n", x, y); _videoContext->mouseX = x; _videoContext->mouseY = y; [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(notifyMouseMove) withObject:nil waitUntilDone: YES]; _mouseDirty = true; } void OSystem_iOS7::dirtyFullScreen() { if (!_fullScreenIsDirty) { _dirtyRects.clear(); _dirtyRects.push_back(Common::Rect(0, 0, _videoContext->screenWidth, _videoContext->screenHeight)); _fullScreenIsDirty = true; } } void OSystem_iOS7::dirtyFullOverlayScreen() { if (!_fullScreenOverlayIsDirty) { _dirtyOverlayRects.clear(); _dirtyOverlayRects.push_back(Common::Rect(0, 0, _videoContext->overlayWidth, _videoContext->overlayHeight)); _fullScreenOverlayIsDirty = true; } } void OSystem_iOS7::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) { //printf("setMouseCursor(%p, %u, %u, %i, %i, %u, %d, %p)\n", (const void *)buf, w, h, hotspotX, hotspotY, keycolor, dontScale, (const void *)format); const Graphics::PixelFormat pixelFormat = format ? *format : Graphics::PixelFormat::createFormatCLUT8(); #if 0 printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", pixelFormat.bytesPerPixel, pixelFormat.rLoss, pixelFormat.gLoss, pixelFormat.bLoss, pixelFormat.aLoss, pixelFormat.rShift, pixelFormat.gShift, pixelFormat.bShift, pixelFormat.aShift); #endif assert(pixelFormat.bytesPerPixel == 1 || pixelFormat.bytesPerPixel == 2); if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.getPixels()) _mouseBuffer.create(w, h, pixelFormat); _videoContext->mouseWidth = w; _videoContext->mouseHeight = h; _videoContext->mouseHotspotX = hotspotX; _videoContext->mouseHotspotY = hotspotY; _mouseKeyColor = keycolor; memcpy(_mouseBuffer.getPixels(), buf, h * _mouseBuffer.pitch); _mouseDirty = true; _mouseNeedTextureUpdate = true; } void OSystem_iOS7::setCursorPalette(const byte *colors, uint start, uint num) { //printf("setCursorPalette(%p, %u, %u)\n", (const void *)colors, start, num); assert(start + num <= 256); for (uint i = start; i < start + num; ++i, colors += 3) _mouseCursorPalette[i] = Graphics::RGBToColor >(colors[0], colors[1], colors[2]); // FIXME: This is just stupid, our client code seems to assume that this // automatically enables the cursor palette. _mouseCursorPaletteEnabled = true; if (_mouseCursorPaletteEnabled) _mouseDirty = _mouseNeedTextureUpdate = true; } void OSystem_iOS7::updateMouseTexture() { uint texWidth = getSizeNextPOT(_videoContext->mouseWidth); uint texHeight = getSizeNextPOT(_videoContext->mouseHeight); Graphics::Surface &mouseTexture = _videoContext->mouseTexture; if (mouseTexture.w != texWidth || mouseTexture.h != texHeight) mouseTexture.create(texWidth, texHeight, Graphics::createPixelFormat<5551>()); if (_mouseBuffer.format.bytesPerPixel == 1) { const uint16 *palette; if (_mouseCursorPaletteEnabled) palette = _mouseCursorPalette; else palette = _gamePaletteRGBA5551; uint16 *mouseBuf = (uint16 *)mouseTexture.getPixels(); for (uint x = 0; x < _videoContext->mouseWidth; ++x) { for (uint y = 0; y < _videoContext->mouseHeight; ++y) { const byte color = *(const byte *)_mouseBuffer.getBasePtr(x, y); if (color != _mouseKeyColor) mouseBuf[y * texWidth + x] = palette[color] | 0x1; else mouseBuf[y * texWidth + x] = 0x0; } } } else { if (crossBlit((byte *)mouseTexture.getPixels(), (const byte *)_mouseBuffer.getPixels(), mouseTexture.pitch, _mouseBuffer.pitch, _mouseBuffer.w, _mouseBuffer.h, mouseTexture.format, _mouseBuffer.format)) { if (!_mouseBuffer.format.aBits()) { // Apply color keying since the original cursor had no alpha channel. const uint16 *src = (const uint16 *)_mouseBuffer.getPixels(); uint8 *dstRaw = (uint8 *)mouseTexture.getPixels(); for (uint y = 0; y < _mouseBuffer.h; ++y, dstRaw += mouseTexture.pitch) { uint16 *dst = (uint16 *)dstRaw; for (uint x = 0; x < _mouseBuffer.w; ++x, ++dst) { if (*src++ == _mouseKeyColor) *dst &= ~1; else *dst |= 1; } } } } else { // TODO: Log this! // Make the cursor all transparent... we really need a better fallback ;-). memset(mouseTexture.getPixels(), 0, mouseTexture.h * mouseTexture.pitch); } } [[iOS7AppDelegate iPhoneView] performSelectorOnMainThread:@selector(updateMouseCursor) withObject:nil waitUntilDone: YES]; }