/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_PLATFORM_IOS7_IOS7_VIDEO_H #define BACKENDS_PLATFORM_IOS7_IOS7_VIDEO_H #include #include #include #include #include #include #include "backends/platform/ios7/ios7_keyboard.h" #include "backends/platform/ios7/ios7_common.h" #include "common/list.h" #include "graphics/scaler.h" typedef struct { GLfloat x, y; GLfloat u,v; } GLVertex; @interface iPhoneView : UIView { VideoContext _videoContext; Common::List _events; NSLock *_eventLock; SoftKeyboard *_keyboardView; BOOL _keyboardVisible; EAGLContext *_context; GLuint _viewRenderbuffer; GLuint _viewFramebuffer; GLuint _screenTexture; GLuint _overlayTexture; GLuint _mouseCursorTexture; GLuint _vertexShader; GLuint _fragmentShader; GLuint _vertexBuffer; GLuint _screenSizeSlot; GLuint _textureSlot; GLuint _shakeSlot; GLuint _positionSlot; GLuint _textureCoordSlot; GLint _renderBufferWidth; GLint _renderBufferHeight; GLVertex _gameScreenCoords[4]; CGRect _gameScreenRect; GLVertex _overlayCoords[4]; CGRect _overlayRect; GLVertex _mouseCoords[4]; GLint _mouseHotspotX, _mouseHotspotY; GLint _mouseWidth, _mouseHeight; GLfloat _mouseScaleX, _mouseScaleY; int _scaledShakeOffsetY; UITouch *_firstTouch; UITouch *_secondTouch; #ifdef ENABLE_IOS7_SCALERS uint8_t *_scalerMemorySrc; uint8_t *_scalerMemoryDst; size_t _scalerMemorySrcSize; size_t _scalerMemoryDstSize; int _scalerScale; ScalerProc *_scaler; #endif } - (id)initWithFrame:(struct CGRect)frame; - (VideoContext *)getVideoContext; - (void)createScreenTexture; - (void)initSurface; - (void)setViewTransformation; - (void)setGraphicsMode; - (void)updateSurface; - (void)updateMainSurface; - (void)updateOverlaySurface; - (void)updateMouseSurface; - (void)clearColorBuffer; - (void)notifyMouseMove; - (void)updateMouseCursorScaling; - (void)updateMouseCursor; - (void)deviceOrientationChanged:(UIDeviceOrientation)orientation; - (void)showKeyboard; - (void)hideKeyboard; - (BOOL)isKeyboardShown; - (void)applicationSuspend; - (void)applicationResume; - (bool)fetchEvent:(InternalEvent *)event; @end #endif