/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/scummsys.h" #include "blit_arm.h" void blitLandscapeScreenRect16bpp(uint16 *dst, uint16 *src, int width, int height, int screenWidth, int screenHeight) { for (int x = width; x > 0; x--) { for (int y = height; y > 0; y--) { *(dst++) = *src; src += screenWidth; } dst -= screenHeight + height; src += 1 - height * screenWidth; } } void blitLandscapeScreenRect8bpp(uint16 *dst, byte *src, int width, int height, uint16 *palette, int screenWidth, int screenHeight) { for (int x = width; x > 0; x--) { for (int y = height; y > 0; y--) { *(dst++) = palette[*src]; src += screenWidth; } dst -= screenHeight + height; src += 1 - height * screenWidth; } }