/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ enum InputEvent { kInputMouseDown, kInputMouseUp, kInputMouseDragged, kInputMouseSecondToggled, kInputOrientationChanged, kInputKeyPressed, kInputApplicationSuspended, kInputApplicationResumed }; // We need this to be able to call functions from/in Objective-C. #ifdef __cplusplus extern "C" { #endif // On the C++ side void iphone_main(int argc, char *argv[]); // On the ObjC side void iPhone_updateScreen(); void iPhone_updateScreenRect(int x1, int y1, int x2, int y2); unsigned short* iPhone_getSurface(); void iPhone_lockSurface(); void iPhone_unlockSurface(); void iPhone_initSurface(int width, int height, bool landscape); bool iPhone_fetchEvent(int *outEvent, float *outX, float *outY); #ifdef __cplusplus } #endif