/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #import #import #include "iphone_video.h" void iphone_main(int argc, char *argv[]); @interface iPhoneMain : UIApplication { UIWindow* _window; iPhoneView* _view; } - (void) mainLoop: (id)param; - (iPhoneView*) getView; - (UIWindow*) getWindow; @end static int gArgc; static char** gArgv; int main(int argc, char** argv) { gArgc = argc; gArgv = argv; NSAutoreleasePool *autoreleasePool = [ [ NSAutoreleasePool alloc ] init ]; int returnCode = UIApplicationMain(argc, argv, @"iPhoneMain", @"iPhoneMain"); [ autoreleasePool release ]; return returnCode; } @implementation iPhoneMain -(id) init { [super init]; _window = nil; _view = nil; return self; } - (void) mainLoop: (id)param { [[NSAutoreleasePool alloc] init]; iphone_main(gArgc, gArgv); exit(0); } - (iPhoneView*) getView { return _view; } - (void)applicationDidFinishLaunching:(UIApplication *)application { CGRect rect = [[UIScreen mainScreen] bounds]; // hide the status bar [application setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO]; [application setStatusBarHidden:YES animated:YES]; _window = [[UIWindow alloc] initWithFrame:rect]; [_window retain]; _view = [[iPhoneView alloc] initWithFrame: rect]; _view.multipleTouchEnabled = YES; [_window setContentView: _view]; //[_window orderFront: self]; //[_window makeKey: self]; [_window addSubview:_view]; [_window makeKeyAndVisible]; [NSThread detachNewThreadSelector:@selector(mainLoop:) toTarget:self withObject:nil]; } - (void)applicationSuspend:(struct __GSEvent *)event { [self setApplicationBadge:NSLocalizedString(@"ON", nil)]; [_view applicationSuspend]; } - (void)applicationResume:(struct __GSEvent *)event { [self removeApplicationBadge]; [_view applicationResume]; // Workaround, need to "hide" and unhide the statusbar to properly remove it, // since the Springboard has put it back without apparently flagging our application. [self setStatusBarHidden:YES animated:YES]; [self setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO]; [self setStatusBarHidden:YES animated:YES]; } - (void)deviceOrientationChanged:(struct __GSEvent *)event { int screenOrientation = GSEventDeviceOrientation(event); [_view deviceOrientationChanged: screenOrientation]; } - (UIWindow*) getWindow { return _window; } @end