/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "osys_main.h" #include "iphone_video.h" void OSystem_IPHONE::initVideoContext() { _videoContext = [g_iPhoneViewInstance getVideoContext]; } const OSystem::GraphicsMode *OSystem_IPHONE::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int OSystem_IPHONE::getDefaultGraphicsMode() const { return kGraphicsModeLinear; } bool OSystem_IPHONE::setGraphicsMode(int mode) { switch (mode) { case kGraphicsModeNone: case kGraphicsModeLinear: _videoContext->graphicsMode = (GraphicsModes)mode; [g_iPhoneViewInstance performSelectorOnMainThread:@selector(setGraphicsMode) withObject:nil waitUntilDone: YES]; return true; default: return false; } } int OSystem_IPHONE::getGraphicsMode() const { return _videoContext->graphicsMode; } void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelFormat *format) { //printf("initSize(%i, %i)\n", width, height); _videoContext->screenWidth = width; _videoContext->screenHeight = height; _videoContext->shakeOffsetY = 0; free(_gameScreenRaw); _gameScreenRaw = (byte *)malloc(width * height); bzero(_gameScreenRaw, width * height); //free(_overlayBuffer); int fullSize = _videoContext->screenWidth * _videoContext->screenHeight * sizeof(OverlayColor); //_overlayBuffer = (OverlayColor *)malloc(fullSize); free(_gameScreenConverted); _gameScreenConverted = (uint16 *)malloc(fullSize); bzero(_gameScreenConverted, fullSize); updateOutputSurface(); if (_overlayBuffer == NULL) { printf("Overlay: (%u x %u)\n", _videoContext->overlayWidth, _videoContext->overlayHeight); _overlayBuffer = new OverlayColor[_videoContext->overlayHeight * _videoContext->overlayWidth]; } clearOverlay(); _fullScreenIsDirty = false; dirtyFullScreen(); _videoContext->mouseIsVisible = false; _mouseCursorPaletteEnabled = false; _screenChangeCount++; updateScreen(); } void OSystem_IPHONE::updateOutputSurface() { [g_iPhoneViewInstance performSelectorOnMainThread:@selector(initSurface) withObject:nil waitUntilDone: YES]; } int16 OSystem_IPHONE::getHeight() { return _videoContext->screenHeight; } int16 OSystem_IPHONE::getWidth() { return _videoContext->screenWidth; } void OSystem_IPHONE::setPalette(const byte *colors, uint start, uint num) { assert(start + num <= 256); const byte *b = colors; for (uint i = start; i < start + num; ++i) { _gamePalette[i] = Graphics::RGBToColor >(b[0], b[1], b[2]); _gamePaletteRGBA5551[i] = Graphics::RGBToColor >(b[0], b[1], b[2]); b += 3; } dirtyFullScreen(); } void OSystem_IPHONE::grabPalette(byte *colors, uint start, uint num) { assert(start + num <= 256); byte *b = colors; for (uint i = start; i < start + num; ++i) { Graphics::colorToRGB >(_gamePalette[i], b[0], b[1], b[2]); b += 3; } } void OSystem_IPHONE::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { //printf("copyRectToScreen(%i, %i, %i, %i)\n", x, y, w, h); //Clip the coordinates if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > (int)_videoContext->screenWidth - x) { w = _videoContext->screenWidth - x; } if (h > (int)_videoContext->screenHeight - y) { h = _videoContext->screenHeight - y; } if (w <= 0 || h <= 0) return; if (!_fullScreenIsDirty) { _dirtyRects.push_back(Common::Rect(x, y, x + w, y + h)); } byte *dst = _gameScreenRaw + y * _videoContext->screenWidth + x; if ((int)_videoContext->screenWidth == pitch && pitch == w) memcpy(dst, buf, h * w); else { do { memcpy(dst, buf, w); buf += pitch; dst += _videoContext->screenWidth; } while (--h); } } void OSystem_IPHONE::updateScreen() { //printf("updateScreen(): %i dirty rects.\n", _dirtyRects.size()); if (_dirtyRects.size() == 0 && _dirtyOverlayRects.size() == 0 && !_mouseDirty) return; internUpdateScreen(); _mouseDirty = false; _fullScreenIsDirty = false; _fullScreenOverlayIsDirty = false; iPhone_updateScreen(); } void OSystem_IPHONE::internUpdateScreen() { if (_mouseNeedTextureUpdate) { updateMouseTexture(); _mouseNeedTextureUpdate = false; } while (_dirtyRects.size()) { Common::Rect dirtyRect = _dirtyRects.remove_at(_dirtyRects.size() - 1); //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom); drawDirtyRect(dirtyRect); updateHardwareSurfaceForRect(dirtyRect); } if (_videoContext->overlayVisible) { while (_dirtyOverlayRects.size()) { Common::Rect dirtyRect = _dirtyOverlayRects.remove_at(_dirtyOverlayRects.size() - 1); //printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom); drawDirtyOverlayRect(dirtyRect); } } } void OSystem_IPHONE::drawDirtyRect(const Common::Rect &dirtyRect) { int h = dirtyRect.bottom - dirtyRect.top; int w = dirtyRect.right - dirtyRect.left; byte *src = &_gameScreenRaw[dirtyRect.top * _videoContext->screenWidth + dirtyRect.left]; uint16 *dst = &_gameScreenConverted[dirtyRect.top * _videoContext->screenWidth + dirtyRect.left]; for (int y = h; y > 0; y--) { for (int x = w; x > 0; x--) *dst++ = _gamePalette[*src++]; dst += _videoContext->screenWidth - w; src += _videoContext->screenWidth - w; } } void OSystem_IPHONE::drawDirtyOverlayRect(const Common::Rect &dirtyRect) { iPhone_updateOverlayRect(_overlayBuffer, dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom, _videoContext->overlayWidth); } void OSystem_IPHONE::updateHardwareSurfaceForRect(const Common::Rect &updatedRect) { iPhone_updateScreenRect(_gameScreenConverted, updatedRect.left, updatedRect.top, updatedRect.right, updatedRect.bottom, _videoContext->screenWidth); } Graphics::Surface *OSystem_IPHONE::lockScreen() { //printf("lockScreen()\n"); _framebuffer.pixels = _gameScreenRaw; _framebuffer.w = _videoContext->screenWidth; _framebuffer.h = _videoContext->screenHeight; _framebuffer.pitch = _videoContext->screenWidth; _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8(); return &_framebuffer; } void OSystem_IPHONE::unlockScreen() { //printf("unlockScreen()\n"); dirtyFullScreen(); } void OSystem_IPHONE::setShakePos(int shakeOffset) { //printf("setShakePos(%i)\n", shakeOffset); _videoContext->shakeOffsetY = shakeOffset; [g_iPhoneViewInstance performSelectorOnMainThread:@selector(setViewTransformation) withObject:nil waitUntilDone: YES]; // HACK: We use this to force a redraw. _mouseDirty = true; } void OSystem_IPHONE::showOverlay() { //printf("showOverlay()\n"); _videoContext->overlayVisible = true; dirtyFullOverlayScreen(); updateScreen(); [g_iPhoneViewInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES]; } void OSystem_IPHONE::hideOverlay() { //printf("hideOverlay()\n"); _videoContext->overlayVisible = false; _dirtyOverlayRects.clear(); dirtyFullScreen(); [g_iPhoneViewInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES]; } void OSystem_IPHONE::clearOverlay() { //printf("clearOverlay()\n"); bzero(_overlayBuffer, _videoContext->overlayWidth * _videoContext->overlayHeight * sizeof(OverlayColor)); dirtyFullOverlayScreen(); } void OSystem_IPHONE::grabOverlay(OverlayColor *buf, int pitch) { //printf("grabOverlay()\n"); int h = _videoContext->overlayHeight; OverlayColor *src = _overlayBuffer; do { memcpy(buf, src, _videoContext->overlayWidth * sizeof(OverlayColor)); src += _videoContext->overlayWidth; buf += pitch; } while (--h); } void OSystem_IPHONE::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { //printf("copyRectToOverlay(buf, pitch=%i, x=%i, y=%i, w=%i, h=%i)\n", pitch, x, y, w, h); //Clip the coordinates if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > (int)_videoContext->overlayWidth - x) w = _videoContext->overlayWidth - x; if (h > (int)_videoContext->overlayHeight - y) h = _videoContext->overlayHeight - y; if (w <= 0 || h <= 0) return; if (!_fullScreenOverlayIsDirty) { _dirtyOverlayRects.push_back(Common::Rect(x, y, x + w, y + h)); } OverlayColor *dst = _overlayBuffer + (y * _videoContext->overlayWidth + x); if ((int)_videoContext->overlayWidth == pitch && pitch == w) memcpy(dst, buf, h * w * sizeof(OverlayColor)); else { do { memcpy(dst, buf, w * sizeof(OverlayColor)); buf += pitch; dst += _videoContext->overlayWidth; } while (--h); } } int16 OSystem_IPHONE::getOverlayHeight() { return _videoContext->overlayHeight; } int16 OSystem_IPHONE::getOverlayWidth() { return _videoContext->overlayWidth; } bool OSystem_IPHONE::showMouse(bool visible) { bool last = _videoContext->mouseIsVisible; _videoContext->mouseIsVisible = visible; _mouseDirty = true; return last; } void OSystem_IPHONE::warpMouse(int x, int y) { //printf("warpMouse()\n"); _videoContext->mouseX = x; _videoContext->mouseY = y; _mouseDirty = true; } void OSystem_IPHONE::dirtyFullScreen() { if (!_fullScreenIsDirty) { _dirtyRects.clear(); _dirtyRects.push_back(Common::Rect(0, 0, _videoContext->screenWidth, _videoContext->screenHeight)); _fullScreenIsDirty = true; } } void OSystem_IPHONE::dirtyFullOverlayScreen() { if (!_fullScreenOverlayIsDirty) { _dirtyOverlayRects.clear(); _dirtyOverlayRects.push_back(Common::Rect(0, 0, _videoContext->overlayWidth, _videoContext->overlayHeight)); _fullScreenOverlayIsDirty = true; } } void OSystem_IPHONE::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { //printf("setMouseCursor(%i, %i, scale %u)\n", hotspotX, hotspotY, cursorTargetScale); if (_mouseBuf != NULL && (_videoContext->mouseWidth != w || _videoContext->mouseHeight != h)) { free(_mouseBuf); _mouseBuf = NULL; } if (_mouseBuf == NULL) _mouseBuf = (byte *)malloc(w * h); _videoContext->mouseWidth = w; _videoContext->mouseHeight = h; _videoContext->mouseHotspotX = hotspotX; _videoContext->mouseHotspotY = hotspotY; _mouseKeyColor = (byte)keycolor; memcpy(_mouseBuf, buf, w * h); _mouseDirty = true; _mouseNeedTextureUpdate = true; } void OSystem_IPHONE::setCursorPalette(const byte *colors, uint start, uint num) { assert(start + num <= 256); for (uint i = start; i < start + num; ++i, colors += 3) _mouseCursorPalette[i] = Graphics::RGBToColor >(colors[0], colors[1], colors[2]); // FIXME: This is just stupid, our client code seems to assume that this // automatically enables the cursor palette. _mouseCursorPaletteEnabled = true; if (_mouseCursorPaletteEnabled) _mouseDirty = _mouseNeedTextureUpdate = true; } void OSystem_IPHONE::updateMouseTexture() { int texWidth = getSizeNextPOT(_videoContext->mouseWidth); int texHeight = getSizeNextPOT(_videoContext->mouseHeight); int bufferSize = texWidth * texHeight * sizeof(int16); uint16 *mouseBuf = (uint16 *)malloc(bufferSize); memset(mouseBuf, 0, bufferSize); const uint16 *palette; if (_mouseCursorPaletteEnabled) palette = _mouseCursorPalette; else palette = _gamePaletteRGBA5551; for (uint x = 0; x < _videoContext->mouseWidth; ++x) { for (uint y = 0; y < _videoContext->mouseHeight; ++y) { const byte color = _mouseBuf[y * _videoContext->mouseWidth + x]; if (color != _mouseKeyColor) mouseBuf[y * texWidth + x] = palette[color] | 0x1; else mouseBuf[y * texWidth + x] = 0x0; } } iPhone_setMouseCursor(mouseBuf); }