/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef LINUXMOTO_SDL #define LINUXMOTO_SDL #include "backends/platform/sdl/sdl.h" // FIXME: For now keep hacks in this header to save polluting the SDL backend. enum { GFX_HALF = 12 }; class OSystem_LINUXMOTO : public OSystem_SDL { private: bool _audioSuspended; public: /* Graphics */ void initSize(uint w, uint h); void setGraphicsModeIntern(); bool setGraphicsMode(int mode); void internUpdateScreen(); const OSystem::GraphicsMode *getSupportedGraphicsModes() const; bool setGraphicsMode(const char *name); int getDefaultGraphicsMode() const; bool loadGFXMode(); void drawMouse(); void undrawMouse(); void showOverlay(); void hideOverlay(); /* Event Stuff */ virtual bool remapKey(SDL_Event &ev, Common::Event &event); virtual void preprocessEvents(SDL_Event *event); virtual void setupMixer(); virtual Common::HardwareKeySet *getHardwareKeySet(); void fillMouseEvent(Common::Event&, int, int); void suspendAudio(); int resumeAudio(); void warpMouse(int, int); }; #endif