/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if defined(MAEMO) #ifndef PLATFORM_SDL_MAEMO_COMMON_H #define PLATFORM_SDL_MAEMO_COMMON_H namespace Maemo { enum ModelType { kModelType770 = 1 << 0, kModelTypeN800 = 1 << 1, kModelTypeN810 = 1 << 2, kModelTypeN900 = 1 << 3, kModelTypeInvalid = 0 }; struct Model { const char *hwId; ModelType modelType; const char *hwAlias; bool hasHwKeyboard; bool hasMenuKey; }; enum CustomEventType { kEventClickMode = 1, kEventInvalid = 0 }; } // namespace Maemo #endif // ifndef PLATFORM_SDL_MAEMO_COMMON_H #endif // if defined(MAEMO)