/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if defined(MAEMO) #ifndef PLATFORM_SDL_MAEMO_H #define PLATFORM_SDL_MAEMO_H #include "backends/platform/sdl/posix/posix.h" #include "backends/platform/maemo/maemo-common.h" namespace Maemo { class OSystem_SDL_Maemo : public OSystem_POSIX { public: OSystem_SDL_Maemo(); virtual void initBackend(); virtual void quit(); virtual void fatalError(); virtual void setWindowCaption(const char *caption); Model getModel() { return _model; } private: virtual void setXWindowName(const char *caption); const Model detectModel(); Model _model; }; } // namespace Maemo #endif // ifndef PLATFORM_SDL_MAEMO_H #endif // if defined(MAEMO)