/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include #include "framfs_save_manager.h" bool fram_deleteSaveGame(const char *filename) { int res = framfs_removeFile(filename); return (res == 0); } uint32 InFRAMSave::read(void *buf, uint32 cnt) { return framfs_read(buf, 1, cnt, fd); } bool InFRAMSave::seek(int32 offs, int whence) { framfs_seek(fd, offs, whence); return true; } bool InFRAMSave::skip(uint32 offset) { framfs_seek(fd, offset, SEEK_CUR); return true; } uint32 OutFRAMSave::write(const void *buf, uint32 cnt) { return framfs_write(buf, 1, cnt, fd); } Common::StringArray FRAMSaveManager::listSavefiles(const Common::String &pattern) { FRAMDIR *dirp = framfs_opendir(); framfs_dirent *dp; Common::StringArray list; Common::String *fname; while ((dp = framfs_readdir(dirp)) != NULL) { fname = new Common::String(dp->entryname); if (fname->matchString(pattern, false, false)) list.push_back(dp->entryname); delete fname; free(dp); } framfs_closedir(dirp); return list; }