/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef __FRAMFS_SAVE_MANAGER__ #define __FRAMFS_SAVE_MANAGER__ #include #include #include // N64 FramFS library bool fram_deleteSaveGame(const char *filename); class InFRAMSave : public Common::InSaveFile { private: FRAMFILE *fd; uint32 read(void *buf, uint32 cnt); bool skip(uint32 offset); bool seek(int32 offs, int whence); public: InFRAMSave() : fd(NULL) { } ~InFRAMSave() { if (fd != NULL) framfs_close(fd); } bool eos() const { return framfs_eof(fd); } void clearErr() { framfs_clearerr(fd); } int32 pos() const { return framfs_tell(fd); } int32 size() const { return fd->size; } bool readSaveGame(const char *filename) { fd = framfs_open(filename, "r"); return (fd != NULL); } }; class OutFRAMSave : public Common::OutSaveFile { private: FRAMFILE *fd; public: uint32 write(const void *buf, uint32 cnt); OutFRAMSave(const char *_filename) : fd(NULL) { fd = framfs_open(_filename, "w"); } ~OutFRAMSave() { if (fd != NULL) { finalize(); framfs_close(fd); } } bool err() const { if (fd) return (framfs_error(fd) == 1); else return true; } void clearErr() { framfs_clearerr(fd); } void finalize() { framfs_flush(fd); } }; class FRAMSaveManager : public Common::SaveFileManager { public: virtual Common::OutSaveFile *openForSaving(const Common::String &filename) { OutFRAMSave *s = new OutFRAMSave(filename.c_str()); if (!s->err()) { return Common::wrapCompressedWriteStream(s); } else { delete s; return 0; } } virtual Common::InSaveFile *openForLoading(const Common::String &filename) { InFRAMSave *s = new InFRAMSave(); if (s->readSaveGame(filename.c_str())) { return Common::wrapCompressedReadStream(s); } else { delete s; return 0; } } virtual bool removeSavefile(const Common::String &filename) { return ::fram_deleteSaveGame(filename.c_str()); } virtual Common::StringArray listSavefiles(const Common::String &pattern); }; #endif