/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef __OSYS_N64_H__ #define __OSYS_N64_H__ #include "common/rect.h" #include "common/config-manager.h" #include "backends/base-backend.h" #include "base/main.h" #include "graphics/surface.h" #include "graphics/colormasks.h" #include "graphics/palette.h" #include "graphics/pixelformat.h" #include "audio/mixer_intern.h" #include #include #define DEFAULT_SOUND_SAMPLE_RATE 8000 // 8 kHz //#define DEFAULT_SOUND_SAMPLE_RATE 11025 // 11 kHz #define N64_PAL_FPS 25 #define N64_NTSC_FPS 30 typedef int (*TimerProc)(int interval); // Interrupt callback functions void vblCallback(void); void sndCallback(void); void refillAudioBuffers(void); // External utility functions void enableAudioPlayback(void); void disableAudioPlayback(void); void checkTimers(void); int timer_handler(int t); static volatile bool _audioEnabled = false; // Used by interrupt callbacks /* Graphic mode identifiers */ enum GraphicModeID { OVERS_NTSC_340X240, NORM_NTSC_320X240, NORM_PAL_320X240, OVERS_PAL_340X240, NORM_MPAL_320X240, OVERS_MPAL_340X240 }; class OSystem_N64 : public EventsBaseBackend, public PaletteManager { protected: Audio::MixerImpl *_mixer; struct display_context * _dc; // Display context for N64 on screen buffer switching Graphics::Surface _framebuffer; uint16 *_offscreen_hic; // Offscreen converted to 16bit surface uint8 *_offscreen_pal; // Offscreen with palette indexes uint16 *_overlayBuffer; // Offscreen for the overlay (16 bit) uint16 *_screenPalette; // Array for palette entries (256 colors max) #ifndef N64_EXTREME_MEMORY_SAVING uint8 *_screenExactPalette; // Array for palette entries, as received by setPalette(), no precision loss #endif uint16 _cursorPalette[256]; // Palette entries for the cursor int _graphicMode; // Graphic mode uint16 _screenWidth, _screenHeight; uint16 _gameWidth, _gameHeight; uint16 _frameBufferWidth; // Width of framebuffer in N64 memory uint8 _offscrPixels; // Pixels to skip on each line before start drawing, used to center image uint8 _maxFps; // Max frames-per-second which can be shown on screen int _shakeOffset; uint8 *_cursor_pal; // Cursor buffer, palettized uint16 *_cursor_hic; // Cursor buffer, 16bit bool _cursorPaletteDisabled; bool _dirtyPalette; uint _cursorWidth, _cursorHeight; int _cursorKeycolor; uint16 _overlayHeight, _overlayWidth; bool _overlayVisible; bool _disableFpsLimit; // When this is enabled, the system doesn't limit screen updates bool _mouseVisible; volatile int _mouseX, _mouseY; volatile float _tempMouseX, _tempMouseY; volatile int _mouseMaxX, _mouseMaxY; int _mouseHotspotX, _mouseHotspotY; int8 _controllerPort; int8 _mousePort; bool _controllerHasRumble; // Gets enabled if rumble-pak is detected bool _dirtyOffscreen; public: /* These have to be accessed by interrupt callbacks */ uint16 _audioBufferSize; uint32 _viClockRate; // Clock rate of video system, depending on VI mode uint32 _timerCallbackNext; uint32 _timerCallbackTimer; TimerProc _timerCallback; /* *** */ OSystem_N64(); virtual ~OSystem_N64(); virtual void initBackend(); virtual bool hasFeature(Feature f); virtual void setFeatureState(Feature f, bool enable); virtual bool getFeatureState(Feature f); virtual const GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; bool setGraphicsMode(const char *name); virtual bool setGraphicsMode(int mode); virtual int getGraphicsMode() const; virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format); virtual int16 getHeight(); virtual int16 getWidth(); virtual PaletteManager *getPaletteManager() { return this; } protected: // PaletteManager API virtual void setPalette(const byte *colors, uint start, uint num); virtual void grabPalette(byte *colors, uint start, uint num); public: virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h); virtual void updateScreen(); virtual Graphics::Surface *lockScreen(); virtual void unlockScreen(); virtual void setShakePos(int shakeOffset); virtual void showOverlay(); virtual void hideOverlay(); virtual void clearOverlay(); virtual void grabOverlay(void *buf, int pitch); virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h); virtual int16 getOverlayHeight(); virtual int16 getOverlayWidth(); virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<555>(); } virtual bool showMouse(bool visible); virtual void warpMouse(int x, int y); virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format); virtual void setCursorPalette(const byte *colors, uint start, uint num); virtual bool pollEvent(Common::Event &event); virtual uint32 getMillis(bool skipRecord = false); virtual void delayMillis(uint msecs); virtual MutexRef createMutex(void); virtual void lockMutex(MutexRef mutex); virtual void unlockMutex(MutexRef mutex); virtual void deleteMutex(MutexRef mutex); virtual void quit(); virtual Audio::Mixer *getMixer(); virtual void getTimeAndDate(TimeDate &t) const; virtual void setTimerCallback(TimerProc callback, int interval); virtual void logMessage(LogMessageType::Type type, const char *message); void rebuildOffscreenGameBuffer(void); void rebuildOffscreenMouseBuffer(void); void switchGraphicModeId(int mode); void setupMixer(void); void detectControllers(void); void readControllerAnalogInput(void); // read controller analog nub position }; #endif /* __OSYS_N64_H__ */