/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include #include // Required for memalign #include "osys_n64.h" #include "pakfs_save_manager.h" #include "framfs_save_manager.h" #include "backends/fs/n64/n64-fs-factory.h" extern uint8 _romfs; // Defined by linker (used to calculate position of romfs image) inline uint16 colRGB888toBGR555(byte r, byte g, byte b); static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { { "320x240 (PAL) fix overscan", "340x240 PAL", OVERS_PAL_340X240 }, { "320x240 (PAL) overscan", "320x240 PAL", NORM_PAL_320X240 }, { "320x240 (MPAL) fix overscan", "340x240 MPAL", OVERS_MPAL_340X240 }, { "320x240 (MPAL) overscan", "320x240 MPAL", NORM_MPAL_320X240 }, { "340x240 (NTSC) fix overscan", "340x240 NTSC", OVERS_NTSC_340X240 }, { "320x240 (NTSC) overscan", "320x240 NTSC", NORM_NTSC_320X240 }, { 0, 0, 0 } }; OSystem_N64::OSystem_N64() { // Enable Mips interrupts set_MI_interrupt(1); // Initialize display: NTSC 340x240 (16 bit) initDisplay(NTSC_340X240_16BIT); // Prepare virtual text layer for debugging purposes initTextLayer(); // Init PI interface PI_Init(); // Screen size _screenWidth = 320; _screenHeight = 240; // Game screen size _gameHeight = 320; _gameWidth = 240; // Overlay size _overlayWidth = 320; _overlayHeight = 240; // Framebuffer width _frameBufferWidth = 340; // Pixels to skip _offscrPixels = 16; // Video clock _viClockRate = VI_NTSC_CLOCK; // Max FPS _maxFps = N64_NTSC_FPS; _disableFpsLimit = false; _overlayVisible = false; _shakeOffset = 0; // Allocate memory for offscreen buffers _offscreen_hic = (uint16*)memalign(8, _screenWidth * _screenHeight * 2); _offscreen_pal = (uint8*)memalign(8, _screenWidth * _screenHeight); _overlayBuffer = (uint16*)memalign(8, _overlayWidth * _overlayHeight * sizeof(OverlayColor)); _cursor_pal = NULL; _cursor_hic = NULL; _cursorWidth = -1; _cursorHeight = -1; _cursorKeycolor = -1; _mouseHotspotX = _mouseHotspotY = -1; // Clean offscreen buffers memset(_offscreen_hic, 0, _screenWidth * _screenHeight * 2); memset(_offscreen_pal, 0, _screenWidth * _screenHeight); memset(_overlayBuffer, 0, _overlayWidth * _overlayHeight * sizeof(OverlayColor)); // Default graphic mode _graphicMode = OVERS_NTSC_340X240; // Clear palette array _screenPalette = (uint16*)memalign(8, 256 * sizeof(uint16)); #ifndef N64_EXTREME_MEMORY_SAVING _screenExactPalette = (uint8*)memalign(8, 256 * 3); memset(_screenExactPalette, 0, 256 * 3); #endif memset(_screenPalette, 0, 256 * sizeof(uint16)); memset(_cursorPalette, 0, 256 * sizeof(uint16)); _dirtyPalette = false; _cursorPaletteDisabled = false; _audioEnabled = false; // Initialize ROMFS access interface initRomFSmanager((uint8*)(((uint32)&_romfs + (uint32)0xc00) | (uint32)0xB0000000)); _mouseVisible = false; _mouseX = _overlayWidth / 2; _mouseY = _overlayHeight / 2; _tempMouseX = _mouseX; _tempMouseY = _mouseY; _mouseMaxX = _overlayWidth; _mouseMaxY = _overlayHeight; _savefile = 0; _mixer = 0; _timer = 0; _dirtyOffscreen = false; detectControllers(); _controllerHasRumble = (identifyPak(_controllerPort) == 2); _fsFactory = new N64FilesystemFactory(); // Register vblank callback (this MUST be done at the END of init). registerVIhandler(vblCallback); } OSystem_N64::~OSystem_N64() { delete _savefile; delete _mixer; delete _timer; delete _fsFactory; } void OSystem_N64::initBackend() { ConfMan.setInt("autosave_period", 0); ConfMan.setBool("FM_high_quality", false); ConfMan.setBool("FM_medium_quality", true); ConfMan.set("gui_theme", "modern"); // In case of modern theme being present, use it. FRAM_Init(); if (FRAM_Detect()) { // Use FlashRAM initFramFS(); _savefile = new FRAMSaveManager(); } else { // Use PakFS // Init Controller Pak initPakFs(); // Use the first controller pak found uint8 ctrl_num; for (ctrl_num = 0; ctrl_num < 4; ctrl_num++) { int8 pak_type = identifyPak(ctrl_num); if (pak_type == 1) { loadPakData(ctrl_num); break; } } _savefile = new PAKSaveManager(); } _timer = new DefaultTimerManager(); setTimerCallback(&timer_handler, 10); setupMixer(); OSystem::initBackend(); } bool OSystem_N64::hasFeature(Feature f) { return (f == kFeatureCursorHasPalette); } void OSystem_N64::setFeatureState(Feature f, bool enable) { return; } bool OSystem_N64::getFeatureState(Feature f) { return false; } const OSystem::GraphicsMode* OSystem_N64::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int OSystem_N64::getDefaultGraphicsMode() const { return OVERS_NTSC_340X240; } bool OSystem_N64::setGraphicsMode(const char *mode) { int i = 0; while (s_supportedGraphicsModes[i].name) { if (!strcmpi(s_supportedGraphicsModes[i].name, mode)) { _graphicMode = s_supportedGraphicsModes[i].id; switchGraphicModeId(_graphicMode); return true; } i++; } return true; } bool OSystem_N64::setGraphicsMode(int mode) { _graphicMode = mode; switchGraphicModeId(_graphicMode); return true; } void OSystem_N64::switchGraphicModeId(int mode) { switch (mode) { case NORM_PAL_320X240: disableAudioPlayback(); _viClockRate = VI_PAL_CLOCK; _maxFps = N64_PAL_FPS; initDisplay(PAL_320X240_16BIT); _frameBufferWidth = 320; _screenWidth = 320; _screenHeight = 240; _offscrPixels = 0; _graphicMode = NORM_PAL_320X240; enableAudioPlayback(); break; case OVERS_PAL_340X240: disableAudioPlayback(); _viClockRate = VI_PAL_CLOCK; _maxFps = N64_PAL_FPS; initDisplay(PAL_340X240_16BIT); _frameBufferWidth = 340; _screenWidth = 320; _screenHeight = 240; _offscrPixels = 16; _graphicMode = OVERS_PAL_340X240; enableAudioPlayback(); break; case NORM_MPAL_320X240: disableAudioPlayback(); _viClockRate = VI_MPAL_CLOCK; _maxFps = N64_NTSC_FPS; initDisplay(MPAL_320X240_16BIT); _frameBufferWidth = 320; _screenWidth = 320; _screenHeight = 240; _offscrPixels = 0; _graphicMode = NORM_MPAL_320X240; enableAudioPlayback(); break; case OVERS_MPAL_340X240: disableAudioPlayback(); _viClockRate = VI_MPAL_CLOCK; _maxFps = N64_NTSC_FPS; initDisplay(MPAL_340X240_16BIT); _frameBufferWidth = 340; _screenWidth = 320; _screenHeight = 240; _offscrPixels = 16; _graphicMode = OVERS_MPAL_340X240; enableAudioPlayback(); break; case NORM_NTSC_320X240: disableAudioPlayback(); _viClockRate = VI_NTSC_CLOCK; _maxFps = N64_NTSC_FPS; initDisplay(NTSC_320X240_16BIT); _frameBufferWidth = 320; _screenWidth = 320; _screenHeight = 240; _offscrPixels = 0; _graphicMode = NORM_NTSC_320X240; enableAudioPlayback(); break; case OVERS_NTSC_340X240: default: disableAudioPlayback(); _viClockRate = VI_NTSC_CLOCK; _maxFps = N64_NTSC_FPS; initDisplay(NTSC_340X240_16BIT); _frameBufferWidth = 340; _screenWidth = 320; _screenHeight = 240; _offscrPixels = 16; _graphicMode = OVERS_NTSC_340X240; enableAudioPlayback(); break; } } int OSystem_N64::getGraphicsMode() const { return _graphicMode; } void OSystem_N64::initSize(uint width, uint height, const Graphics::PixelFormat *format) { _gameWidth = width; _gameHeight = height; if (_gameWidth > _screenWidth) _gameWidth = _screenWidth; if (_gameHeight > _screenHeight) _gameHeight = _screenHeight; _mouseMaxX = _gameWidth; _mouseMaxY = _gameHeight; } int16 OSystem_N64::getHeight() { return _screenHeight; } int16 OSystem_N64::getWidth() { return _screenWidth; } void OSystem_N64::setPalette(const byte *colors, uint start, uint num) { #ifndef N64_EXTREME_MEMORY_SAVING memcpy(_screenExactPalette + start * 3, colors, num * 3); #endif for (uint i = 0; i < num; ++i) { _screenPalette[start + i] = colRGB888toBGR555(colors[2], colors[1], colors[0]); colors += 3; } // If cursor uses the game palette, we need to rebuild the hicolor buffer if (_cursorPaletteDisabled) rebuildOffscreenMouseBuffer(); _dirtyPalette = true; _dirtyOffscreen = true; } void OSystem_N64::rebuildOffscreenGameBuffer(void) { // Regenerate hi-color offscreen buffer uint64 four_col_hi; uint32 four_col_pal; for (int h = 0; h < _gameHeight; h++) { for (int w = 0; w < _gameWidth; w += 4) { four_col_pal = *(uint32*)(_offscreen_pal + ((h * _screenWidth) + w)); four_col_hi = 0; four_col_hi |= (uint64)_screenPalette[((four_col_pal >> 24) & 0xFF)] << 48; four_col_hi |= (uint64)_screenPalette[((four_col_pal >> 16) & 0xFF)] << 32; four_col_hi |= (uint64)_screenPalette[((four_col_pal >> 8) & 0xFF)] << 16; four_col_hi |= (uint64)_screenPalette[((four_col_pal >> 0) & 0xFF)] << 0; // Save the converted pixels into hicolor buffer *(uint64*)((_offscreen_hic) + (h * _screenWidth) + w) = four_col_hi; } } } void OSystem_N64::rebuildOffscreenMouseBuffer(void) { uint16 width, height; uint16 *_pal_src = _cursorPaletteDisabled ? _screenPalette : _cursorPalette; for (height = 0; height < _cursorHeight; height++) { for (width = 0; width < _cursorWidth; width++) { uint8 pix = _cursor_pal[(_cursorWidth * height) + width]; // Enable alpha bit in cursor buffer if pixel should be invisible _cursor_hic[(_cursorWidth * height) + width] = (pix != _cursorKeycolor) ? _pal_src[pix] : 0x0001; } } } void OSystem_N64::grabPalette(byte *colors, uint start, uint num) { #ifdef N64_EXTREME_MEMORY_SAVING // This way loses precisions uint32 i; uint16 color; for (i = start; i < start + num; i++) { color = _screenPalette[i]; // Color format on the n64 is RGB - 1555 *colors++ = ((color & 0x1F) << 3); *colors++ = (((color >> 5) & 0x1F) << 3); *colors++ = (((color >> 10) & 0x1F) << 3); } #else memcpy(colors, _screenExactPalette + start * 3, num * 3); #endif return; } void OSystem_N64::setCursorPalette(const byte *colors, uint start, uint num) { for (uint i = 0; i < num; ++i) { _cursorPalette[start + i] = colRGB888toBGR555(colors[2], colors[1], colors[0]); colors += 3; } _cursorPaletteDisabled = false; // Rebuild cursor hicolor buffer rebuildOffscreenMouseBuffer(); _dirtyOffscreen = true; } void OSystem_N64::disableCursorPalette(bool disable) { _cursorPaletteDisabled = disable; // Rebuild cursor hicolor buffer rebuildOffscreenMouseBuffer(); _dirtyOffscreen = true; } void OSystem_N64::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { //Clip the coordinates if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > _screenWidth - x) { w = _screenWidth - x; } if (h > _screenHeight - y) { h = _screenHeight - y; } if (w <= 0 || h <= 0) return; uint8 *dst_pal = _offscreen_pal + ((y * _screenWidth) + x); uint16 *dst_hicol = _offscreen_hic + ((y * _screenWidth) + x); do { for (int hor = 0; hor < w; hor++) { if (dst_pal[hor] != buf[hor]) { uint16 color = _screenPalette[buf[hor]]; dst_hicol[hor] = color; // Save image converted to 16-bit dst_pal[hor] = buf[hor]; // Save palettized display } } buf += pitch; dst_pal += _screenWidth; dst_hicol += _screenWidth; } while (--h); _dirtyOffscreen = true; return; } void OSystem_N64::updateScreen() { #ifdef LIMIT_FPS static uint32 _lastScreenUpdate = 0; if (!_disableFpsLimit) { uint32 now = getMillis(); if (now - _lastScreenUpdate < 1000 / _maxFps) return; _lastScreenUpdate = now; } #endif // Check if audio buffer needs refill // Done here because this gets called regularly refillAudioBuffers(); if (!_dirtyOffscreen && !_dirtyPalette) return; // The offscreen is clean uint8 skip_lines = (_screenHeight - _gameHeight) / 4; uint8 skip_pixels = (_screenWidth - _gameWidth) / 2; // Center horizontally the image skip_pixels -= (skip_pixels % 8); // To keep aligned memory access if (_dirtyPalette) rebuildOffscreenGameBuffer(); // Obtain the framebuffer while (!(_dc = lockDisplay())); uint16 *overlay_framebuffer = (uint16*)_dc->conf.framebuffer; // Current screen framebuffer uint16 *game_framebuffer = overlay_framebuffer + (_frameBufferWidth * skip_lines * 2); // Skip some lines to center the image vertically uint16 currentHeight, currentWidth; uint16 *tmpDst; uint16 *tmpSrc; // Copy the game buffer to screen if (!_overlayVisible) { tmpDst = game_framebuffer; tmpSrc = _offscreen_hic + (_shakeOffset * _screenWidth); for (currentHeight = _shakeOffset; currentHeight < _gameHeight; currentHeight++) { uint64 *game_dest = (uint64*)(tmpDst + skip_pixels + _offscrPixels); uint64 *game_src = (uint64*)tmpSrc; // With uint64 we copy 4 pixels at a time for (currentWidth = 0; currentWidth < _gameWidth; currentWidth += 4) { *game_dest++ = *game_src++; } tmpDst += _frameBufferWidth; tmpSrc += _screenWidth; } uint16 _clearLines = _shakeOffset; // When shaking we must take care of remaining lines to clear while (_clearLines--) { memset(tmpDst + skip_pixels + _offscrPixels, 0, _screenWidth * 2); tmpDst += _frameBufferWidth; } } else { // If the overlay is enabled, draw it on top of game screen tmpDst = overlay_framebuffer; tmpSrc = _overlayBuffer; for (currentHeight = 0; currentHeight < _overlayHeight; currentHeight++) { uint64 *over_dest = (uint64*)(tmpDst + _offscrPixels); uint64 *over_src = (uint64*)tmpSrc; // Copy 4 pixels at a time for (currentWidth = 0; currentWidth < _overlayWidth; currentWidth += 4) { *over_dest++ = *over_src++; } tmpDst += _frameBufferWidth; tmpSrc += _overlayWidth; } } // Draw mouse cursor if ((_mouseVisible || _overlayVisible) && _cursorHeight > 0 && _cursorWidth > 0) { uint16 *mouse_framebuffer; uint16 horiz_pix_skip; if (_overlayVisible) { mouse_framebuffer = overlay_framebuffer; horiz_pix_skip = 0; } else { mouse_framebuffer = game_framebuffer; horiz_pix_skip = skip_pixels; } int mX = _mouseX - _mouseHotspotX; int mY = _mouseY - _mouseHotspotY; for (int h = 0; h < _cursorHeight; h++) for (int w = 0; w < _cursorWidth; w++) { // Draw pixel if (((mY + h) >= 0) && ((mY + h) < _mouseMaxY) && ((mX + w) >= 0) && ((mX + w) < _mouseMaxX)) { uint16 cursor_pixel_hic = _cursor_hic[(h * _cursorWidth) + w]; if (!(cursor_pixel_hic & 0x00001)) mouse_framebuffer[((mY + h) * _frameBufferWidth) + ((mX + w) + _offscrPixels + horiz_pix_skip)] = cursor_pixel_hic; } } } #ifndef _ENABLE_DEBUG_ showDisplay(_dc); #else showDisplayAndText(_dc); #endif _dc = NULL; _dirtyOffscreen = false; _dirtyPalette = false; return; } Graphics::Surface *OSystem_N64::lockScreen() { _framebuffer.pixels = _offscreen_pal; _framebuffer.w = _gameWidth; _framebuffer.h = _gameHeight; _framebuffer.pitch = _screenWidth; _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8(); return &_framebuffer; } void OSystem_N64::unlockScreen() { _dirtyPalette = true; _dirtyOffscreen = true; } void OSystem_N64::setShakePos(int shakeOffset) { // If a rumble pak is plugged in and screen shakes, rumble! if (shakeOffset && _controllerHasRumble) rumblePakEnable(1, _controllerPort); else if (!shakeOffset && _controllerHasRumble) rumblePakEnable(0, _controllerPort); _shakeOffset = shakeOffset; _dirtyOffscreen = true; return; } void OSystem_N64::showOverlay() { // Change min/max mouse coords _mouseMaxX = _overlayWidth; _mouseMaxY = _overlayHeight; // Relocate the mouse cursor given the new limitations warpMouse(_mouseX, _mouseY); _overlayVisible = true; _dirtyOffscreen = true; } void OSystem_N64::hideOverlay() { // Change min/max mouse coords _mouseMaxX = _gameWidth; _mouseMaxY = _gameHeight; // Relocate the mouse cursor given the new limitations warpMouse(_mouseX, _mouseY); _overlayVisible = false; // Clear double buffered display clearAllVideoBuffers(); _dirtyOffscreen = true; // Force TWO screen updates (because of double buffered display). // This way games which won't automatically update the screen // when overlay is disabled, won't show a black screen. (eg. Lure) _disableFpsLimit = true; updateScreen(); updateScreen(); _disableFpsLimit = false; } void OSystem_N64::clearOverlay() { memset(_overlayBuffer, 0, _overlayWidth * _overlayHeight * sizeof(OverlayColor)); uint8 skip_lines = (_screenHeight - _gameHeight) / 4; uint8 skip_pixels = (_screenWidth - _gameWidth) / 2; // Center horizontally the image uint16 *tmpDst = _overlayBuffer + (_overlayWidth * skip_lines * 2); uint16 *tmpSrc = _offscreen_hic + (_shakeOffset * _screenWidth); for (uint16 currentHeight = _shakeOffset; currentHeight < _gameHeight; currentHeight++) { memcpy((tmpDst + skip_pixels), tmpSrc, _gameWidth * 2); tmpDst += _overlayWidth; tmpSrc += _screenWidth; } _dirtyOffscreen = true; } void OSystem_N64::grabOverlay(OverlayColor *buf, int pitch) { int h = _overlayHeight; OverlayColor *src = _overlayBuffer; do { memcpy(buf, src, _overlayWidth * sizeof(OverlayColor)); src += _overlayWidth; buf += pitch; } while (--h); } void OSystem_N64::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { //Clip the coordinates if (x < 0) { w += x; buf -= x; x = 0; } if (y < 0) { h += y; buf -= y * pitch; y = 0; } if (w > _overlayWidth - x) { w = _overlayWidth - x; } if (h > _overlayHeight - y) { h = _overlayHeight - y; } if (w <= 0 || h <= 0) return; OverlayColor *dst = _overlayBuffer + (y * _overlayWidth + x); if (_overlayWidth == pitch && pitch == w) { memcpy(dst, buf, h * w * sizeof(OverlayColor)); } else { do { memcpy(dst, buf, w * sizeof(OverlayColor)); buf += pitch; dst += _overlayWidth; } while (--h); } _dirtyOffscreen = true; return; } int16 OSystem_N64::getOverlayHeight() { return _overlayHeight; } int16 OSystem_N64::getOverlayWidth() { return _overlayWidth; } bool OSystem_N64::showMouse(bool visible) { bool last = _mouseVisible; _mouseVisible = visible; _dirtyOffscreen = true; return last; } void OSystem_N64::warpMouse(int x, int y) { if (x < 0) _mouseX = 0; else if (x >= _mouseMaxX) _mouseX = _mouseMaxX - 1; else _mouseX = x; if (y < 0) _mouseY = 0; else if (y >= _mouseMaxY) _mouseY = _mouseMaxY - 1; else _mouseY = y; _dirtyOffscreen = true; } void OSystem_N64::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) { if (!w || !h) return; _mouseHotspotX = hotspotX; _mouseHotspotY = hotspotY; if (_cursor_pal && ((w != _cursorWidth) || (h != _cursorHeight))) { free(_cursor_pal); free(_cursor_hic); _cursor_pal = NULL; _cursor_hic = NULL; } if (!_cursor_pal) { _cursor_pal = (uint8*)malloc(w * h); _cursor_hic = (uint16*)malloc(w * h * sizeof(uint16)); } _cursorWidth = w; _cursorHeight = h; memcpy(_cursor_pal, buf, w * h); // Copy the palettized cursor _cursorKeycolor = keycolor & 0xFF; // Regenerate cursor hicolor buffer rebuildOffscreenMouseBuffer(); _dirtyOffscreen = true; return; } uint32 OSystem_N64::getMillis() { return getMilliTick(); } void OSystem_N64::delayMillis(uint msecs) { // In some cases a game might hang waiting for audio being // played. This is a workaround for all the situations i // found (kyra 1 & 2 DOS). uint32 oldTime = getMilliTick(); refillAudioBuffers(); uint32 pastMillis = (getMilliTick() - oldTime); if (pastMillis >= msecs) { return; } else { delay(msecs - pastMillis); } } // As we don't have multi-threading, no need for mutexes OSystem::MutexRef OSystem_N64::createMutex(void) { return NULL; } void OSystem_N64::lockMutex(MutexRef mutex) { return; } void OSystem_N64::unlockMutex(MutexRef mutex) { return; } void OSystem_N64::deleteMutex(MutexRef mutex) { return; } void OSystem_N64::quit() { // Not much to do... return; } Common::SaveFileManager *OSystem_N64::getSavefileManager() { assert(_savefile); return _savefile; } Audio::Mixer *OSystem_N64::getMixer() { assert(_mixer); return _mixer; } Common::TimerManager *OSystem_N64::getTimerManager() { assert(_timer); return _timer; } void OSystem_N64::getTimeAndDate(TimeDate &t) const { // No RTC inside the N64, read mips timer to simulate // passing of time, not a perfect solution, but can't think // of anything better. uint32 now = getMilliTick(); t.tm_sec = (now / 1000) % 60; t.tm_min = ((now / 1000) / 60) % 60; t.tm_hour = (((now / 1000) / 60) / 60) % 24; t.tm_mday = 1; t.tm_mon = 0; t.tm_year = 110; return; } FilesystemFactory *OSystem_N64::getFilesystemFactory() { return _fsFactory; } void OSystem_N64::setTimerCallback(TimerProc callback, int interval) { assert (interval > 0); if (callback != NULL) { _timerCallbackTimer = interval; _timerCallbackNext = getMillis() + interval; _timerCallback = callback; } else _timerCallback = NULL; } void OSystem_N64::setupMixer(void) { _mixer = new Audio::MixerImpl(this, DEFAULT_SOUND_SAMPLE_RATE); _mixer->setReady(false); enableAudioPlayback(); } /* Check all controller ports for a compatible input adapter. */ void OSystem_N64::detectControllers(void) { controller_data_status *ctrl_status = (controller_data_status*)memalign(8, sizeof(controller_data_status)); controller_Read_Status(ctrl_status); _controllerPort = 0; // Use first controller as default _mousePort = -1; // Default no mouse for (int8 ctrl_port = 3; ctrl_port >= 0; ctrl_port--) { // Found a standard pad, use this by default. if (ctrl_status->c[ctrl_port].type == CTRL_PAD_STANDARD) { _controllerPort = ctrl_port; } else if (ctrl_status->c[ctrl_port].type == CTRL_N64_MOUSE) { _mousePort = ctrl_port; } } free(ctrl_status); } inline uint16 colRGB888toBGR555(byte r, byte g, byte b) { return ((r >> 3) << 1) | ((g >> 3) << 6) | ((b >> 3) << 11); }