/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * */ #include "osys_n64.h" // Pad buttons #define START_BUTTON(a) (a & 0x1000) #define A_BUTTON(a) (a & 0x8000) #define B_BUTTON(a) (a & 0x4000) #define Z_BUTTON(a) (a & 0x2000) // Triggers #define TL_BUTTON(a) (a & 0x0020) #define TR_BUTTON(a) (a & 0x0010) // D-Pad #define DL_BUTTON(a) (a & 0x0200) #define DR_BUTTON(a) (a & 0x0100) #define DU_BUTTON(a) (a & 0x0800) #define DD_BUTTON(a) (a & 0x0400) // Yellow C buttons #define CL_BUTTON(a) (a & 0x0002) #define CR_BUTTON(a) (a & 0x0001) #define CU_BUTTON(a) (a & 0x0008) #define CD_BUTTON(a) (a & 0x0004) #define MOUSE_DEADZONE 0 #define PAD_DEADZONE 0 #define PAD_ACCELERATION 15 #define PAD_CHECK_TIME 40 static controller_data_buttons _ctrlData; void OSystem_N64::readControllerAnalogInput(void) { int8 pad_analogX, pad_analogY; int8 pad_mouseX, pad_mouseY; // Read current controller status controller_Read_Buttons(&_ctrlData); pad_analogX = (_ctrlData.c[_controllerPort].throttle >> 8) & 0xFF; pad_analogY = (_ctrlData.c[_controllerPort].throttle >> 0) & 0xFF; pad_mouseX = 0; pad_mouseY = 0; if (_mousePort >= 0) { // If mouse is present, read movement values pad_mouseX = (_ctrlData.c[_mousePort].throttle >> 8) & 0xFF; pad_mouseY = (_ctrlData.c[_mousePort].throttle >> 0) & 0xFF; } int32 mx = _tempMouseX; int32 my = _tempMouseY; if (abs(pad_analogX) > PAD_DEADZONE) mx += pad_analogX / (PAD_ACCELERATION - (abs(pad_analogX) / 20)); if (abs(pad_analogY) > PAD_DEADZONE) my -= pad_analogY / (PAD_ACCELERATION - (abs(pad_analogY) / 20)); if (abs(pad_mouseX) > MOUSE_DEADZONE) mx += pad_mouseX; if (abs(pad_mouseY) > MOUSE_DEADZONE) my -= pad_mouseY; if (mx < 0) mx = 0; if (mx >= _mouseMaxX) mx = _mouseMaxX - 1; if (my < 0) my = 0; if (my >= _mouseMaxY) my = _mouseMaxY - 1; _tempMouseX = mx; _tempMouseY = my; } bool OSystem_N64::pollEvent(Common::Event &event) { // Check Timers. Not the best place, but checking in interrupts proved to be unsafe checkTimers(); // Refill audio buffers, doing this inside interrupts could be harmful refillAudioBuffers(); // Read current controller status controller_Read_Buttons(&_ctrlData); static uint16 oldButtons = 0; // old button data... used for button press/release static uint16 oldMouseButtons = 0; uint16 newButtons = _ctrlData.c[_controllerPort].buttons; // Read from controller uint16 newMouseButtons = 0; if (_mousePort >= 0) newMouseButtons = _ctrlData.c[_mousePort].buttons; bool buttonPressed = false; static bool left_digital = false; static bool right_digital = false; static bool up_digital = false; static bool down_digital = false; if (newButtons != oldButtons) { // Check PAD button press if (DL_BUTTON(newButtons) && !DL_BUTTON(oldButtons)) // Pressed LEFT left_digital = true; else if (!DL_BUTTON(newButtons) && DL_BUTTON(oldButtons)) // Released LEFT left_digital = false; if (DR_BUTTON(newButtons) && !DR_BUTTON(oldButtons)) // Pressed RIGHT right_digital = true; else if (!DR_BUTTON(newButtons) && DR_BUTTON(oldButtons)) // Released RIGHT right_digital = false; if (DU_BUTTON(newButtons) && !DU_BUTTON(oldButtons)) // Pressed UP up_digital = true; else if (!DU_BUTTON(newButtons) && DU_BUTTON(oldButtons)) // Released UP up_digital = false; if (DD_BUTTON(newButtons) && !DD_BUTTON(oldButtons)) // Pressed DOWN down_digital = true; else if (!DD_BUTTON(newButtons) && DD_BUTTON(oldButtons)) // Released DOWN down_digital = false; if (B_BUTTON(newButtons) && !B_BUTTON(oldButtons)) { // Pressed B - Right Mouse Button buttonPressed = true; event.type = Common::EVENT_RBUTTONDOWN; } else if (!B_BUTTON(newButtons) && B_BUTTON(oldButtons)) { // Released B buttonPressed = true; event.type = Common::EVENT_RBUTTONUP; } else if (A_BUTTON(newButtons) && !A_BUTTON(oldButtons)) { // Pressed A - Period buttonPressed = true; event.kbd.keycode = Common::KEYCODE_PERIOD; event.kbd.ascii = '.'; event.type = Common::EVENT_KEYDOWN; } else if (!A_BUTTON(newButtons) && A_BUTTON(oldButtons)) { // Released A buttonPressed = true; event.kbd.keycode = Common::KEYCODE_PERIOD; event.kbd.ascii = '.'; event.type = Common::EVENT_KEYUP; } else if (START_BUTTON(newButtons) && !START_BUTTON(oldButtons)) { // Pressed START - F5 buttonPressed = true; event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii = Common::ASCII_F5; event.type = Common::EVENT_KEYDOWN; } else if (!START_BUTTON(newButtons) && START_BUTTON(oldButtons)) { // Released START buttonPressed = true; event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii = Common::ASCII_F5; event.type = Common::EVENT_KEYUP; } else if (CU_BUTTON(newButtons) && !CU_BUTTON(oldButtons)) { // Pressed Yellow Up - UP buttonPressed = true; event.kbd.keycode = Common::KEYCODE_UP; event.type = Common::EVENT_KEYDOWN; } else if (!CU_BUTTON(newButtons) && CU_BUTTON(oldButtons)) { // Released Yellow Up buttonPressed = true; event.kbd.keycode = Common::KEYCODE_UP; event.type = Common::EVENT_KEYUP; } else if (CD_BUTTON(newButtons) && !CD_BUTTON(oldButtons)) { // Pressed Yellow Down - DOWN buttonPressed = true; event.kbd.keycode = Common::KEYCODE_DOWN; event.type = Common::EVENT_KEYDOWN; } else if (!CD_BUTTON(newButtons) && CD_BUTTON(oldButtons)) { // Released Yellow Down buttonPressed = true; event.kbd.keycode = Common::KEYCODE_DOWN; event.type = Common::EVENT_KEYUP; } else if (CL_BUTTON(newButtons) && !CL_BUTTON(oldButtons)) { // Pressed Yellow Left - LEFT buttonPressed = true; event.kbd.keycode = Common::KEYCODE_LEFT; event.type = Common::EVENT_KEYDOWN; } else if (!CL_BUTTON(newButtons) && CL_BUTTON(oldButtons)) { // Released Yellow Left buttonPressed = true; event.kbd.keycode = Common::KEYCODE_LEFT; event.type = Common::EVENT_KEYUP; } else if (CR_BUTTON(newButtons) && !CR_BUTTON(oldButtons)) { // Pressed Yellow Right - RIGHT buttonPressed = true; event.kbd.keycode = Common::KEYCODE_RIGHT; event.type = Common::EVENT_KEYDOWN; } else if (!CR_BUTTON(newButtons) && CR_BUTTON(oldButtons)) { // Released Yellow Right buttonPressed = true; event.kbd.keycode = Common::KEYCODE_RIGHT; event.type = Common::EVENT_KEYUP; } else if (TL_BUTTON(newButtons) && !TL_BUTTON(oldButtons)) { // Pressed Trigger Left - ESC buttonPressed = true; event.kbd.keycode = Common::KEYCODE_ESCAPE; event.kbd.ascii = 27; event.type = Common::EVENT_KEYDOWN; } else if (!TL_BUTTON(newButtons) && TL_BUTTON(oldButtons)) { // Released Trigger Left buttonPressed = true; event.kbd.keycode = Common::KEYCODE_ESCAPE; event.kbd.ascii = 27; event.type = Common::EVENT_KEYUP; } else if (TR_BUTTON(newButtons) && !TR_BUTTON(oldButtons)) { // Pressed Trigger Right - F7 buttonPressed = true; event.kbd.keycode = Common::KEYCODE_F7; event.kbd.ascii = Common::ASCII_F7; event.type = Common::EVENT_KEYDOWN; } else if (!TR_BUTTON(newButtons) && TR_BUTTON(oldButtons)) { // Released Trigger Right buttonPressed = true; event.kbd.keycode = Common::KEYCODE_F7; event.kbd.ascii = Common::ASCII_F7; event.type = Common::EVENT_KEYUP; } else if (Z_BUTTON(newButtons) && !Z_BUTTON(oldButtons)) { // Pressed Z - Left Mouse Button buttonPressed = true; event.type = Common::EVENT_LBUTTONDOWN; } else if (!Z_BUTTON(newButtons) && Z_BUTTON(oldButtons)) { // Released Z buttonPressed = true; event.type = Common::EVENT_LBUTTONUP; } oldButtons = newButtons; // Save current button status if (buttonPressed) { event.mouse.x = _mouseX; event.mouse.y = _mouseY; return true; } } if (newMouseButtons != oldMouseButtons) { // Check mouse button press if (B_BUTTON(newMouseButtons) && !B_BUTTON(oldMouseButtons)) { // Pressed Right Mouse Button buttonPressed = true; event.type = Common::EVENT_RBUTTONDOWN; } else if (!B_BUTTON(newMouseButtons) && B_BUTTON(oldMouseButtons)) { // Released RMB buttonPressed = true; event.type = Common::EVENT_RBUTTONUP; } else if (A_BUTTON(newMouseButtons) && !A_BUTTON(oldMouseButtons)) { // Pressed Left Mouse Button buttonPressed = true; event.type = Common::EVENT_LBUTTONDOWN; } else if (!A_BUTTON(newMouseButtons) && A_BUTTON(oldMouseButtons)) { // Released LMB buttonPressed = true; event.type = Common::EVENT_LBUTTONUP; } oldMouseButtons = newMouseButtons; // Save current button status if (buttonPressed) { event.mouse.x = _mouseX; event.mouse.y = _mouseY; return true; } } static uint32 _lastPadCheck = 0; uint32 curTime = getMillis(); if ((curTime - _lastPadCheck) > PAD_CHECK_TIME) { _lastPadCheck = curTime; int32 mx = _tempMouseX; int32 my = _tempMouseY; if (left_digital || right_digital || up_digital || down_digital) { if (left_digital) mx -= 2; else if (right_digital) mx += 2; if (up_digital) my -= 2; else if (down_digital) my += 2; } if (mx < 0) mx = 0; if (mx >= _mouseMaxX) mx = _mouseMaxX - 1; if (my < 0) my = 0; if (my >= _mouseMaxY) my = _mouseMaxY - 1; if ((mx != _mouseX) || (my != _mouseY)) { event.type = Common::EVENT_MOUSEMOVE; event.mouse.x = _tempMouseX = _mouseX = mx; event.mouse.y = _tempMouseY = _mouseY = my; _dirtyOffscreen = true; return true; } } return false; }