/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "osys_n64.h" void checkTimers(void) { OSystem_N64 *osys = (OSystem_N64 *)g_system; uint32 curTime = osys->getMillis(); // Timer checking & firing if (osys->_timerCallback && (curTime >= osys->_timerCallbackNext)) { osys->_timerCallback(osys->_timerCallbackTimer); osys->_timerCallbackNext = curTime + osys->_timerCallbackTimer; } } void disableAudioPlayback(void) { if (!_audioEnabled) return; _audioEnabled = false; while (AI_busy()); // Wait for audio to stop } void enableAudioPlayback(void) { static bool _firstRun = true; OSystem_N64 *osys = (OSystem_N64 *)g_system; Audio::MixerImpl *localmixer = (Audio::MixerImpl *)osys->getMixer(); uint32 sampleBufferSize = 3072; initAudioInterface(osys->_viClockRate, DEFAULT_SOUND_SAMPLE_RATE, 16, sampleBufferSize); osys->_audioBufferSize = getAIBufferSize(); if (_firstRun) { localmixer->setReady(true); _firstRun = false; } disable_interrupts(); _audioEnabled = true; sndCallback(); sndCallback(); registerAIhandler(sndCallback); // Lib checks if i try to register it multiple times enable_interrupts(); } static volatile Uint32 _requiredSoundSlots = 0; void vblCallback(void) { // Switch display buffer switchDisplayBuffer(); // If audio buffer got depleted, ask for more slots to refill. if (_audioEnabled && !AI_busy() && !_requiredSoundSlots) { sndCallback(); sndCallback(); } ((OSystem_N64 *)g_system)->readControllerAnalogInput(); } void sndCallback() { // Signal that an audio buffer finished playing and that we need more samples if (_requiredSoundSlots < 2) _requiredSoundSlots++; } void refillAudioBuffers(void) { if (!_audioEnabled) return; OSystem_N64 *osys = (OSystem_N64 *)g_system; byte *sndBuf; Audio::MixerImpl *localmixer = (Audio::MixerImpl *)osys->getMixer(); while (_requiredSoundSlots) { sndBuf = (byte*)getAIBuffer(); localmixer->mixCallback((byte*)sndBuf, osys->_audioBufferSize); putAIBuffer(); _requiredSoundSlots--; } } int timer_handler(int t) { DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager(); tm->handler(); return t; }