/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef __N64_PORTDEFS__ #define __N64_PORTDEFS__ #include #include #include #include #include #include #include #include #undef assert #define assert(x) ((x) ? 0 : (print_error("ASSERT TRIGGERED:\n\n("#x")\n%s\nline: %d", __FILE__, __LINE__))) // Typedef basic data types in a way that is compatible with the N64 SDK. typedef unsigned char byte; typedef unsigned char uint8; typedef signed char int8; typedef unsigned short int uint16; typedef signed short int int16; typedef unsigned int uint32; typedef signed int int32; // Define SCUMMVM_DONT_DEFINE_TYPES to prevent scummsys.h from trying to // re-define those data types. #define SCUMMVM_DONT_DEFINE_TYPES #endif