/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/system.h" #include "base/main.h" #if defined(USE_NULL_DRIVER) #include "common/rect.h" #include "backends/saves/default/default-saves.h" #include "backends/timer/default/default-timer.h" #include "sound/mixer.h" class OSystem_NULL : public OSystem { protected: Common::SaveFileManager *_savefile; Audio::Mixer *_mixer; Common::TimerManager *_timer; public: OSystem_NULL(); virtual ~OSystem_NULL(); virtual void initBackend(); virtual bool hasFeature(Feature f); virtual void setFeatureState(Feature f, bool enable); virtual bool getFeatureState(Feature f); virtual const GraphicsMode *getSupportedGraphicsModes() const; virtual int getDefaultGraphicsMode() const; bool setGraphicsMode(const char *name); virtual bool setGraphicsMode(int mode); virtual int getGraphicsMode() const; virtual void initSize(uint width, uint height); virtual int16 getHeight(); virtual int16 getWidth(); virtual void setPalette(const byte *colors, uint start, uint num); virtual void grabPalette(byte *colors, uint start, uint num); virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); virtual void updateScreen(); virtual Graphics::Surface *lockScreen(); virtual void unlockScreen(); virtual void setShakePos(int shakeOffset); virtual void showOverlay(); virtual void hideOverlay(); virtual void clearOverlay(); virtual void grabOverlay(OverlayColor *buf, int pitch); virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); virtual int16 getOverlayHeight(); virtual int16 getOverlayWidth(); virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b); virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b); virtual bool showMouse(bool visible); virtual void warpMouse(int x, int y); virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1); virtual bool pollEvent(Common::Event &event); virtual uint32 getMillis(); virtual void delayMillis(uint msecs); virtual MutexRef createMutex(void); virtual void lockMutex(MutexRef mutex); virtual void unlockMutex(MutexRef mutex); virtual void deleteMutex(MutexRef mutex); typedef void (*SoundProc)(void *param, byte *buf, int len); virtual bool setSoundCallback(SoundProc proc, void *param); virtual void clearSoundCallback(); virtual int getOutputSampleRate() const; virtual void quit(); virtual void setWindowCaption(const char *caption); virtual Common::SaveFileManager *getSavefileManager(); virtual Audio::Mixer *getMixer(); virtual Common::TimerManager *getTimerManager(); }; static const OSystem::GraphicsMode s_supportedGraphicsModes[] = { {0, 0, 0} }; OSystem_NULL::OSystem_NULL() { _savefile = 0; _mixer = 0; _timer = 0; } OSystem_NULL::~OSystem_NULL() { delete _savefile; delete _mixer; delete _timer; } void OSystem_NULL::initBackend() { _savefile = new DefaultSaveFileManager(); _mixer = new Audio::Mixer(); _timer = new DefaultTimerManager(); // Note that both the mixer and the timer manager are useless // this way; they need to be hooked into the system somehow to // be functional. Of course, can't do that in a NULL backend :). OSystem::initBackend(); } bool OSystem_NULL::hasFeature(Feature f) { return false; } void OSystem_NULL::setFeatureState(Feature f, bool enable) { } bool OSystem_NULL::getFeatureState(Feature f) { return false; } const OSystem::GraphicsMode* OSystem_NULL::getSupportedGraphicsModes() const { return s_supportedGraphicsModes; } int OSystem_NULL::getDefaultGraphicsMode() const { return -1; } bool OSystem_NULL::setGraphicsMode(const char *mode) { return true; } bool OSystem_NULL::setGraphicsMode(int mode) { return true; } int OSystem_NULL::getGraphicsMode() const { return -1; } void OSystem_NULL::initSize(uint width, uint height) { } int16 OSystem_NULL::getHeight() { return 320; } int16 OSystem_NULL::getWidth() { return 200; } void OSystem_NULL::setPalette(const byte *colors, uint start, uint num) { } void OSystem_NULL::grabPalette(byte *colors, uint start, uint num) { } void OSystem_NULL::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) { } void OSystem_NULL::updateScreen() { } Graphics::Surface *OSystem_NULL::lockScreen() { return 0; } void OSystem_NULL::unlockScreen() { } void OSystem_NULL::setShakePos(int shakeOffset) { } void OSystem_NULL::showOverlay() { } void OSystem_NULL::hideOverlay() { } void OSystem_NULL::clearOverlay() { } void OSystem_NULL::grabOverlay(OverlayColor *buf, int pitch) { } void OSystem_NULL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) { } int16 OSystem_NULL::getOverlayHeight() { return getHeight(); } int16 OSystem_NULL::getOverlayWidth() { return getWidth(); } OverlayColor OSystem_NULL::RGBToColor(uint8 r, uint8 g, uint8 b) { return 0; } void OSystem_NULL::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) { } bool OSystem_NULL::showMouse(bool visible) { return true; } void OSystem_NULL::warpMouse(int x, int y) { } void OSystem_NULL::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale) { } bool OSystem_NULL::pollEvent(Common::Event &event) { return false; } uint32 OSystem_NULL::getMillis() { return 0; } void OSystem_NULL::delayMillis(uint msecs) { } OSystem::MutexRef OSystem_NULL::createMutex(void) { return NULL; } void OSystem_NULL::lockMutex(MutexRef mutex) { } void OSystem_NULL::unlockMutex(MutexRef mutex) { } void OSystem_NULL::deleteMutex(MutexRef mutex) { } bool OSystem_NULL::setSoundCallback(SoundProc proc, void *param) { return true; } void OSystem_NULL::clearSoundCallback() { } int OSystem_NULL::getOutputSampleRate() const { return 22050; } void OSystem_NULL::quit() { } void OSystem_NULL::setWindowCaption(const char *caption) { } Common::SaveFileManager *OSystem_NULL::getSavefileManager() { assert(_savefile); return _savefile; } Audio::Mixer *OSystem_NULL::getMixer() { assert(_mixer); return _mixer; } Common::TimerManager *OSystem_NULL::getTimerManager() { assert(_timer); return _timer; } OSystem *OSystem_NULL_create() { return new OSystem_NULL(); } int main(int argc, char *argv[]) { g_system = OSystem_NULL_create(); assert(g_system); // Invoke the actual ScummVM main entry point: int res = scummvm_main(argc, argv); g_system->quit(); // TODO: Consider removing / replacing this! return res; } #else /* USE_NULL_DRIVER */ OSystem *OSystem_NULL_create() { return NULL; } #endif