/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /* * OpenPandora: Device Specific Event Handling. * */ #include "backends/platform/openpandora/op-sdl.h" bool OSystem_OP::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) { if (ev.button.button == SDL_BUTTON_LEFT){ SDLMod mod=SDL_GetModState(); if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */ event.type = Common::EVENT_RBUTTONDOWN; else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */ event.type = Common::EVENT_MOUSEMOVE; else event.type = Common::EVENT_LBUTTONDOWN; } else if (ev.button.button == SDL_BUTTON_RIGHT) event.type = Common::EVENT_RBUTTONDOWN; #if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN) else if (ev.button.button == SDL_BUTTON_WHEELUP) event.type = Common::EVENT_WHEELUP; else if (ev.button.button == SDL_BUTTON_WHEELDOWN) event.type = Common::EVENT_WHEELDOWN; #endif #if defined(SDL_BUTTON_MIDDLE) else if (ev.button.button == SDL_BUTTON_MIDDLE) event.type = Common::EVENT_MBUTTONDOWN; #endif else return false; // People can use the touchscreen so may have no mouse motion events between taps. // Not sure if this fixes anything ;). // setMousePos(event.mouse.x, event.mouse.y); fillMouseEvent(event, ev.button.x, ev.button.y); return true; } bool OSystem_OP::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) { if (ev.button.button == SDL_BUTTON_LEFT){ SDLMod mod=SDL_GetModState(); if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */ event.type = Common::EVENT_RBUTTONUP; else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */ event.type = Common::EVENT_MOUSEMOVE; else event.type = Common::EVENT_LBUTTONUP; } else if (ev.button.button == SDL_BUTTON_RIGHT) event.type = Common::EVENT_RBUTTONUP; #if defined(SDL_BUTTON_MIDDLE) else if (ev.button.button == SDL_BUTTON_MIDDLE) event.type = Common::EVENT_MBUTTONUP; #endif else return false; fillMouseEvent(event, ev.button.x, ev.button.y); return true; } bool OSystem_OP::handleMouseMotion(SDL_Event &ev, Common::Event &event) { event.type = Common::EVENT_MOUSEMOVE; fillMouseEvent(event, ev.motion.x, ev.motion.y); setMousePos(event.mouse.x, event.mouse.y); return true; } void OSystem_OP::warpMouse(int x, int y) { if (_mouseCurState.x != x || _mouseCurState.y != y) { SDL_WarpMouse(x, y); // SDL_WarpMouse() generates a mouse movement event, so // set_mouse_pos() would be called eventually. However, the // cannon script in CoMI calls this function twice each time // the cannon is reloaded. Unless we update the mouse position // immediately the second call is ignored, causing the cannon // to change its aim. setMousePos(x, y); } } void OSystem_OP::handleKbdMouse() { uint32 curTime = getMillis(); if (curTime >= _km.last_time + _km.delay_time) { _km.last_time = curTime; if (_km.x_down_count == 1) { _km.x_down_time = curTime; _km.x_down_count = 2; } if (_km.y_down_count == 1) { _km.y_down_time = curTime; _km.y_down_count = 2; } if (_km.x_vel || _km.y_vel) { if (_km.x_down_count) { if (curTime > _km.x_down_time + _km.delay_time * 12) { if (_km.x_vel > 0) _km.x_vel++; else _km.x_vel--; } else if (curTime > _km.x_down_time + _km.delay_time * 8) { if (_km.x_vel > 0) _km.x_vel = 5; else _km.x_vel = -5; } } if (_km.y_down_count) { if (curTime > _km.y_down_time + _km.delay_time * 12) { if (_km.y_vel > 0) _km.y_vel++; else _km.y_vel--; } else if (curTime > _km.y_down_time + _km.delay_time * 8) { if (_km.y_vel > 0) _km.y_vel = 5; else _km.y_vel = -5; } } _km.x += _km.x_vel; _km.y += _km.y_vel; if (_km.x < 0) { _km.x = 0; _km.x_vel = -1; _km.x_down_count = 1; } else if (_km.x > _km.x_max) { _km.x = _km.x_max; _km.x_vel = 1; _km.x_down_count = 1; } if (_km.y < 0) { _km.y = 0; _km.y_vel = -1; _km.y_down_count = 1; } else if (_km.y > _km.y_max) { _km.y = _km.y_max; _km.y_vel = 1; _km.y_down_count = 1; } warpMouse((Uint16)_km.x, (Uint16)_km.y); } } }