/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef OP_SDL_H #define OP_SDL_H #include "backends/platform/sdl/sdl.h" #define __OPENPANDORA__ #define MIXER_DOUBLE_BUFFERING 1 #ifndef PATH_MAX #define PATH_MAX 255 #endif class OSystem_OP : public OSystem_SDL { public: OSystem_OP() {} /* Events */ bool handleKeyDown(SDL_Event &ev, Common::Event &event); bool handleKeyUp(SDL_Event &ev, Common::Event &event); bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event); bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event); /* Graphics */ bool loadGFXMode(); /* Platform Setup Stuff */ void addSysArchivesToSearchSet(Common::SearchSet &s, int priority); void initBackend(); void quit(); protected: }; #endif