/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // minimalistic gfx pipe implementation based on Vzzrzzn's GfxPipe. #ifndef __DMAPIPE_H__ #define __DMAPIPE_H__ #include "backends/platform/ps2/sysdefs.h" #include "backends/platform/ps2/GsDefs.h" class SinglePipe; struct GsVertex { uint16 x, y, z; }; struct TexVertex { uint16 u, v; }; class DmaPipe { public: DmaPipe(uint32 size); void uploadTex(uint32 dest, uint16 bufWidth, uint16 destOfsX, uint16 destOfsY, uint8 pixelFmt, const void *src, uint16 width, uint16 height); void setTex(uint32 tex, uint32 texBufWidth, uint8 texPowW, uint8 texPowH, uint8 texPixFmt, uint32 clut, uint8 csm, uint32 clutBufWidth, uint32 clutPixFmt); void setDrawBuffer(uint64 base, uint64 width, uint8 pixelFmt, uint64 mask); void textureRect(const GsVertex *p1, const GsVertex *p2, const GsVertex *p3, const GsVertex *p4, const TexVertex *t1, const TexVertex *t2, const TexVertex *t3, const TexVertex *t4, uint32 rgba); void textureRect(const GsVertex *p1, const GsVertex *p2, const TexVertex *t1, const TexVertex *t2); void flatRect(const GsVertex *p1, const GsVertex *p2, const GsVertex *p3, const GsVertex *p4, uint32 rgba); void flatRect(const GsVertex *p1, const GsVertex *p2, uint32 rgba); void setOrigin(uint16 x, uint16 y); void setConfig(uint8 prModeCont, uint8 dither, uint8 colClamp); void setScissorRect(uint64 x1, uint64 y1, uint64 x2, uint64 y2); void setAlphaBlend(AlphaBlendColor a, AlphaBlendColor b, AlphaBlendAlpha c, AlphaBlendColor d, uint8 fix); void setFinishEvent(void); void flush(void); void waitForDma(void); private: void checkSpace(uint32 needed); uint64 *_buf; uint8 _curPipe; SinglePipe *_pipes[2]; }; #endif //__DMAPIPE_H__