/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef __GS2DSCREEN_H__ #define __GS2DSCREEN_H__ #include "sysdefs.h" #include "backends/base-backend.h" #include "common/config-manager.h" #include "backends/platform/ps2/DmaPipe.h" #include "graphics/surface.h" enum TVMode { TV_DONT_CARE = 0, TV_PAL, TV_NTSC, TV_HDTV, /* internal */ TV_VESA /* internal */ }; enum GsInterlace { GS_NON_INTERLACED = 0, GS_INTERLACED }; class Gs2dScreen { public: Gs2dScreen(uint16 width, uint16 height); ~Gs2dScreen(void); void newScreenSize(uint16 width, uint16 height); // uint8 tvMode(void); uint16 getWidth(void); uint16 getHeight(void); void copyPrintfOverlay(const uint8 *buf); void clearPrintfOverlay(void); Graphics::Surface *lockScreen(); void unlockScreen(); void copyScreenRect(const uint8 *buf, int pitch, int x, int y, int w, int h); void setPalette(const uint8 *pal, uint8 start, uint16 num); void updateScreen(void); void grabPalette(uint8 *pal, uint8 start, uint16 num) const; //- overlay routines void copyOverlayRect(const byte *buf, uint16 pitch, uint16 x, uint16 y, uint16 w, uint16 h); void grabOverlay(byte *buf, uint16 pitch); void clearOverlay(void); void showOverlay(void); void hideOverlay(void); Graphics::PixelFormat getOverlayFormat(void); int16 getOverlayWidth(void); int16 getOverlayHeight(void); //- mouse routines void setMouseOverlay(const uint8 *buf, uint16 width, uint16 height, uint16 hotSpotX, uint16 hotSpotY, uint8 transpCol); void showMouse(bool show); void setMouseXy(int16 x, int16 y); void setShakePos(int shake); void playAnim(void); void wantAnim(bool runIt); void quit(void); private: void uploadToVram(void); void createAnimTextures(void); DmaPipe *_dmaPipe; uint8 _gfxMode; uint8 _tvMode; uint16 _tvWidth, _tvHeight; uint16 _tvPitch; GsVertex _blitCoords[2]; TexVertex _texCoords[2]; uint8 _curDrawBuf; uint32 _frameBufPtr[2]; // uint32 _clutPtrs[3]; // vram pointers uint32 _texPtrs[4]; // Graphics::Surface _framebuffer; // TODO : check if we do need this struct VideoState { bool setup; bool fullscreen; bool aspectRatio; int mode; int scaleFactor; int screenWidth, screenHeight; int overlayWidth, overlayHeight; }; VideoState _videoMode; uint16 _width, _height, _pitch; int16 _mouseX, _mouseY, _hotSpotX, _hotSpotY; uint32 _mouseScaleX, _mouseScaleY; uint8 _mTraCol; int _shakePos; bool _showMouse, _showOverlay, _screenChanged, _overlayChanged, _clutChanged; uint16 *_overlayBuf; uint8 *_screenBuf; uint32 *_clut; Graphics::PixelFormat _overlayFormat; int _screenSema; int _vblankStartId, _vblankEndId, _dmacId, _animTid; void *_animStack; volatile bool _systemQuit; static const uint32 _binaryClut[16]; static const uint8 _binaryData[4 * 14 * 2]; static const uint16 _binaryPattern[16]; }; #endif // __GS2DSCREEN_H__