/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "ps2debug.h" #include <stdio.h> #include <stdlib.h> #include <sio.h> void sioprintf(const char *zFormat, ...) { va_list ap; char resStr[2048]; va_start(ap,zFormat); vsnprintf(resStr, 2048, zFormat, ap); va_end(ap); char *pos = resStr; while (*pos) { if (*pos == '\n') { // SIO terminal needs explicit CRLF sio_putc('\r'); sio_putc('\n'); } else sio_putc(*pos); pos++; } }