/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef __PS2INPUT_H__ #define __PS2INPUT_H__ #include "common/system.h" #include "common/keyboard.h" class OSystem_PS2; class Ps2Pad; namespace Common { struct Event; } class Ps2Input { public: Ps2Input(OSystem_PS2 *system, bool mouseLoaded, bool kbdLoaded); ~Ps2Input(void); void newRange(uint16 minx, uint16 miny, uint16 maxx, uint16 maxy); bool pollEvent(Common::Event *event); void warpTo(uint16 x, uint16 y); private: int mapKey(int key, int mod); bool getKeyEvent(Common::Event *event, uint16 buttonCode, bool down); OSystem_PS2 *_system; Ps2Pad *_pad; uint16 _minx, _maxx, _miny, _maxy; uint16 _posX, _posY; uint16 _mButtons; uint16 _padLastButtons; uint32 _lastPadCheck; uint16 _padAccel; bool _mouseLoaded, _kbdLoaded; int _keyFlags; static const Common::KeyCode _padCodes[16], _padFlags[16]; static const Common::KeyCode _usbToSdlk[0x100]; }; #endif // __PS2INPUT_H__