/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // #define __USE_LIBMC__ #include "backends/fs/ps2/ps2-fs-factory.h" enum PS2Device { CD_DEV = 0, HD_DEV, USB_DEV, HOST_DEV, MC_DEV, ERR_DEV = -1 }; inline PS2Device _getDev(const char *s) { #if 0 if (s==NULL || strlen(s) < 3) return -1; #endif if (s[0] == 'c') return CD_DEV; else if (s[0] == 'p') return HD_DEV; else if (strncmp(s, "ma", 2) == 0) return USB_DEV; else if (s[0] == 'h') return HOST_DEV; else if (strncmp(s, "mc", 2) == 0) return MC_DEV; else return ERR_DEV; // -1; } inline PS2Device _getDev(Common::String& cs) { const char *s = cs.c_str(); return _getDev(s); } inline PS2Device _getDev(Common::FSNode& n) { const char *s = n.getPath().c_str(); return _getDev(s); }