/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef __RPCKBD_H__ #define __RPCKBD_H__ #include "backends/platform/ps2/iop/rpckbd/include/ps2kbd.h" typedef kbd_rawkey PS2KbdRawKey; typedef kbd_keymap PS2KbdKeyMap; #ifdef __cplusplus extern "C" { #endif int PS2KbdInit(void); int PS2KbdRead(char *key); int PS2KbdReadRaw(PS2KbdRawKey *key); int PS2KbdSetReadmode(u32 readmode); int PS2KbdSetLeds(u8 leds); int PS2KbdSetKeymap(PS2KbdKeyMap *keymaps); int PS2KbdSetCtrlmap(u8 *ctrlmap); int PS2KbdSetAltmap(u8 *altmap); int PS2KbdSetSpecialmap(u8 *special); int PS2KbdFlushBuffer(void); int PS2KbdResetKeymap(void); #ifdef __cplusplus } #endif #endif