/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include #include #include #include #include #include #include #include #include "backends/platform/ps2/savefile.h" #include "backends/platform/ps2/Gs2dScreen.h" #include "backends/platform/ps2/systemps2.h" #include "common/scummsys.h" extern void *_gp; #define UCL_MAGIC 0x314C4355 #define PORT 0 #define SLOT 0 // port 0, slot 0: memory card in first slot. void sioprintf(const char *zFormat, ...); class McAccess { public: McAccess(int port, int slot); ~McAccess(void); int open(const char *name, int mode); int close(int fd); int size(int fd); int read(int fd, void *buf, int size); int write(int fd, const void *buf, int size); int mkDir(const char *name); int getDir(const char *name, unsigned int mode, int max, void *dest); int getInfo(int *type, int *free, int *format); int remove(const char *name); private: int _sema; int _port, _slot; }; McAccess::McAccess(int port, int slot) { _port = port; _slot = slot; ee_sema_t newSema; newSema.init_count = 1; newSema.max_count = 1; _sema = CreateSema(&newSema); assert(mcInit(MC_TYPE_MC) >= 0); } McAccess::~McAccess(void) { DeleteSema(_sema); } int McAccess::open(const char *name, int mode) { int res; WaitSema(_sema); mcOpen(_port, _slot, name, mode); mcSync(0, NULL, &res); SignalSema(_sema); return res; } int McAccess::close(int fd) { int res; WaitSema(_sema); mcClose(fd); mcSync(0, NULL, &res); SignalSema(_sema); return res; } int McAccess::size(int fd) { int res, size; WaitSema(_sema); mcSeek(fd, 0, SEEK_END); mcSync(0, NULL, &size); mcSeek(fd, 0, SEEK_SET); mcSync(0, NULL, &res); SignalSema(_sema); assert(res == 0); return size; } int McAccess::read(int fd, void *buf, int size) { int res; WaitSema(_sema); mcRead(fd, buf, size); mcSync(0, NULL, &res); SignalSema(_sema); return res; } int McAccess::write(int fd, const void *buf, int size) { int res; WaitSema(_sema); mcWrite(fd, buf, size); mcSync(0, NULL, &res); SignalSema(_sema); return res; } int McAccess::mkDir(const char *name) { int res; WaitSema(_sema); mcMkDir(_port, _slot, name); mcSync(0, NULL, &res); SignalSema(_sema); return res; } int McAccess::remove(const char *name) { int res; WaitSema(_sema); mcDelete(_port, _slot, name); mcSync(0, NULL, &res); SignalSema(_sema); return res; } int McAccess::getDir(const char *name, unsigned int mode, int max, void *dest) { int res; WaitSema(_sema); mcGetDir(_port, _slot, name, mode, max, (mcTable*)dest); mcSync(0, NULL, &res); SignalSema(_sema); return res; } int McAccess::getInfo(int *type, int *free, int *format) { int res; WaitSema(_sema); mcGetInfo(_port, _slot, type, free, format); mcSync(0, NULL, &res); SignalSema(_sema); return res; } class UclOutSaveFile : public Common::OutSaveFile { public: UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc); virtual ~UclOutSaveFile(void); virtual uint32 write(const void *ptr, uint32 size); virtual void flush(void); virtual bool ioFailed(void) const; virtual void clearIOFailed(void); private: OSystem_PS2 *_system; Gs2dScreen *_screen; McAccess *_mc; int _fd; uint8 *_buf; uint32 _bufSize, _bufPos; bool _ioFailed, _wasFlushed; char _fileName[128]; }; class UclInSaveFile : public Common::InSaveFile { public: UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mc); virtual ~UclInSaveFile(void); virtual bool eos(void) const; virtual uint32 read(void *ptr, uint32 size); virtual bool ioFailed(void) const; virtual void clearIOFailed(void); virtual void skip(uint32 offset); virtual uint32 pos(void) const; virtual uint32 size(void) const; virtual void seek(int pos, int whence = SEEK_SET); private: Gs2dScreen *_screen; McAccess *_mc; uint8 *_buf; uint32 _bufSize, _bufPos; bool _ioFailed; }; class AutoSaveFile : public Common::OutSaveFile { public: AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename); ~AutoSaveFile(void); virtual uint32 write(const void *ptr, uint32 size); virtual void flush(void) {} virtual bool ioFailed(void) { return false; }; virtual void clearIOFailed(void) {} private: Ps2SaveFileManager *_saveMan; char _fileName[256]; uint8 *_buf; uint32 _bufSize, _bufPos; }; AutoSaveFile::AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename) { strcpy(_fileName, filename); _saveMan = saveMan; _bufSize = 65536; _buf = (uint8*)memalign(64, _bufSize); _bufPos = 0; } AutoSaveFile::~AutoSaveFile(void) { _saveMan->writeSaveNonblocking(_fileName, _buf, _bufPos); free(_buf); } uint32 AutoSaveFile::write(const void *ptr, uint32 size) { uint32 bytesFree = _bufSize - _bufPos; if (bytesFree < size) { uint32 allocBytes = (size > 32 * 1024) ? size : 32 * 1024; _bufSize += allocBytes; _buf = (uint8*)realloc(_buf, _bufSize); bytesFree = _bufSize - _bufPos; } memcpy(_buf + _bufPos, ptr, size); _bufPos += size; return size; } #define MAX_MC_ENTRIES 16 void runSaveThread(Ps2SaveFileManager *param); Ps2SaveFileManager::Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen) { _system = system; _screen = screen; _mc = new McAccess(0, 0); _mcDirList = (mcTable*)memalign(64, MAX_MC_ENTRIES * sizeof(mcTable)); _mcDirName[0] = '\0'; _mcCheckTime = 0; _mcNeedsUpdate = true; for (int mcCheckCount = 0; mcCheckCount < 3; mcCheckCount++) { /* retry mcGetInfo 3 times. It slows down startup without mc considerably, but cheap 3rd party memory cards apparently fail to get detected once in a while */ int mcType, mcFree, mcFormat; int res = _mc->getInfo(&mcType, &mcFree, &mcFormat); if ((res == 0) || (res == -1)) { // mc okay _mcPresent = true; printf("MC okay, result = %d. Type %d, Free %d, Format %d\n", res, mcType, mcFree, mcFormat); checkMainDirectory(); break; } else { _mcPresent = false; printf("MC failed, not present or not formatted, code %d\n", res); } } // create save thread ee_sema_t newSema; newSema.init_count = 0; newSema.max_count = 1; _autoSaveSignal = CreateSema(&newSema); _autoSaveBuf = NULL; _autoSaveSize = 0; _systemQuit = false; ee_thread_t saveThread, thisThread; ReferThreadStatus(GetThreadId(), &thisThread); saveThread.initial_priority = thisThread.current_priority + 1; saveThread.stack_size = 8 * 1024; _autoSaveStack = malloc(saveThread.stack_size); saveThread.stack = _autoSaveStack; saveThread.func = (void *)runSaveThread; saveThread.gp_reg = &_gp; _autoSaveTid = CreateThread(&saveThread); assert(_autoSaveTid >= 0); StartThread(_autoSaveTid, this); } Ps2SaveFileManager::~Ps2SaveFileManager(void) { } void Ps2SaveFileManager::checkMainDirectory(void) { // verify that the main directory (scummvm config + icon) exists int ret, fd; _mcNeedsUpdate = true; ret = _mc->getDir("/ScummVM/*", 0, MAX_MC_ENTRIES, _mcDirList); printf("/ScummVM/* res = %d\n", ret); if (ret <= 0) { // assume directory doesn't exist printf("Dir doesn't exist\n"); ret = _mc->mkDir("/ScummVM"); if (ret >= 0) { fd = _mc->open("/ScummVM/scummvm.icn", O_WRONLY | O_CREAT); if (fd >= 0) { uint16 icoSize; uint16 *icoBuf = decompressIconData(&icoSize); ret = _mc->write(fd, icoBuf, icoSize * 2); _mc->close(fd); free(icoBuf); printf(".icn written\n"); setupIcon("/ScummVM/icon.sys", "scummvm.icn", "ScummVM", "Configuration"); } else printf("Can't create icon file: %d\n", fd); } else printf("can't create scummvm directory: %d\n", ret); } } void Ps2SaveFileManager::splitPath(const char *fileName, char *dir, char *name) { strcpy(dir, fileName); char *ext = strchr(dir, '.'); if (ext) { *ext = '\0'; ext++; } if (ext && *ext) sprintf(name, "%s.ucl", ext); else strcpy(name, "save.ucl"); } bool Ps2SaveFileManager::mcReadyForDir(const char *dir) { if (_mcNeedsUpdate || ((_system->getMillis() - _mcCheckTime) > 2000) || !_mcPresent) { // check if memory card was exchanged/removed in the meantime int mcType, mcFree, mcFormat, mcResult; mcResult = _mc->getInfo(&mcType, &mcFree, &mcFormat); if (mcResult != 0) { // memory card was exchanged _mcNeedsUpdate = true; if (mcResult == -1) { // yes, it was exchanged checkMainDirectory(); // make sure ScummVM dir and icon are there } else { // no memorycard in slot or not formatted or something like that _mcPresent = false; printf("MC not found, error code %d\n", mcResult); return false; } } _mcPresent = true; _mcCheckTime = _system->getMillis(); } if (_mcNeedsUpdate || strcmp(_mcDirName, dir)) { strcpy(_mcDirName, dir); char dirStr[256]; sprintf(dirStr, "/ScummVM-%s/*", dir); _mcEntries = _mc->getDir(dirStr, 0, MAX_MC_ENTRIES, _mcDirList); _mcNeedsUpdate = false; } return (_mcEntries >= 0); } Common::InSaveFile *Ps2SaveFileManager::openForLoading(const char *filename) { _screen->wantAnim(true); char dir[256], name[256]; splitPath(filename, dir, name); if (mcReadyForDir(dir)) { bool fileExists = false; for (int i = 0; i < _mcEntries; i++) if (strcmp(name, (char*)_mcDirList[i].name) == 0) fileExists = true; if (fileExists) { char fullName[256]; sprintf(fullName, "/ScummVM-%s/%s", dir, name); UclInSaveFile *file = new UclInSaveFile(fullName, _screen, _mc); if (file) { if (!file->ioFailed()) return file; else delete file; } } else printf("file %s (%s) doesn't exist\n", filename, name); } _screen->wantAnim(false); return NULL; } Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const char *filename) { int res; char dir[256], name[256]; _screen->wantAnim(true); splitPath(filename, dir, name); if (!mcReadyForDir(dir)) { if (_mcPresent) { // directory doesn't seem to exist yet char fullPath[256]; sprintf(fullPath, "/ScummVM-%s", dir); res = _mc->mkDir(fullPath); char icoSysDest[256], saveDesc[256]; sprintf(icoSysDest, "%s/icon.sys", fullPath); strcpy(saveDesc, dir); if ((saveDesc[0] >= 'a') && (saveDesc[0] <= 'z')) saveDesc[0] += 'A' - 'a'; setupIcon(icoSysDest, "../ScummVM/scummvm.icn", saveDesc, "Savegames"); } } if (_mcPresent) { char fullPath[256]; sprintf(fullPath, "/ScummVM-%s/%s", dir, name); if (strstr(filename, ".s00") || strstr(filename, ".ASD") || strstr(filename, ".asd")) { // this is an autosave AutoSaveFile *file = new AutoSaveFile(this, fullPath); return file; } else { UclOutSaveFile *file = new UclOutSaveFile(fullPath, _system, _screen, _mc); if (!file->ioFailed()) { // we're creating a file, mc will have to be updated next time _mcNeedsUpdate = true; return file; } else delete file; } } _screen->wantAnim(false); return NULL; } void Ps2SaveFileManager::listSavefiles(const char *prefix, bool *marks, int num) { _screen->wantAnim(true); int mcType, mcFree, mcFormat, mcResult; mcResult = _mc->getInfo(&mcType, &mcFree, &mcFormat); memset(marks, false, num * sizeof(bool)); if ((mcResult == 0) || (mcResult == -1)) { // there's a memory card in the slot. if (mcResult == -1) _mcNeedsUpdate = true; mcTable *mcEntries = (mcTable*)memalign(64, sizeof(mcTable) * MAX_MC_ENTRIES); char dirStr[256], ext[256], mcSearchStr[256]; strcpy(dirStr, prefix); char *pos = strchr(dirStr, '.'); if (pos) { strcpy(ext, pos + 1); *pos = '\0'; } else ext[0] = '\0'; sprintf(mcSearchStr, "/ScummVM-%s/%s*", dirStr, ext); int numEntries = _mc->getDir(mcSearchStr, 0, MAX_MC_ENTRIES, mcEntries); int searchLen = strlen(ext); for (int i = 0; i < numEntries; i++) if ((((char*)mcEntries[i].name)[0] != '.') && stricmp((char*)mcEntries[i].name, "icon.sys")) { char *stopCh; int destNum = (int)strtoul((char*)mcEntries[i].name + searchLen, &stopCh, 10); if ((!stopCh) || strcmp(stopCh, ".ucl")) printf("unexpected end %s in name %s, search %s\n", stopCh, (char*)mcEntries[i].name, prefix); if (destNum < num) marks[destNum] = true; } free(mcEntries); } _screen->wantAnim(false); } const char *Ps2SaveFileManager::getSavePath(void) const { return "mc0:"; } bool Ps2SaveFileManager::setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2) { mcIcon icon_sys; memset(&icon_sys, 0, sizeof(mcIcon)); memcpy(icon_sys.head, "PS2D", 4); char title[256]; if (!stricmp("SAVEGAME", descr1)) { // these are broken sword 1 savegames sprintf(title, "BSword1\n%s", descr2); icon_sys.nlOffset = 8; } else { sprintf(title, "%s\n%s", descr1, descr2); icon_sys.nlOffset = strlen(descr1) + 1; } strcpy_sjis((short*)&(icon_sys.title), title); icon_sys.trans = 0x10; memcpy(icon_sys.bgCol, _bgcolor, sizeof(_bgcolor)); memcpy(icon_sys.lightDir, _lightdir, sizeof(_lightdir)); memcpy(icon_sys.lightCol, _lightcol, sizeof(_lightcol)); memcpy(icon_sys.lightAmbient, _ambient, sizeof(_ambient)); strcpy((char*)icon_sys.view, ico); strcpy((char*)icon_sys.copy, ico); strcpy((char*)icon_sys.del, ico); int fd, res; fd = _mc->open(dest, O_WRONLY | O_CREAT); if (fd >= 0) { res = _mc->write(fd, &icon_sys, sizeof(icon_sys)); _mc->close(fd); return (res == sizeof(icon_sys)); } else return false; } uint16 *Ps2SaveFileManager::decompressIconData(uint16 *size) { uint16 inPos = 1; uint16 *rleData = (uint16*)_rleIcoData; uint16 resSize = rleData[0]; uint16 *resData = (uint16*)malloc(resSize * sizeof(uint16)); uint16 outPos = 0; while (outPos < resSize) { uint16 len = rleData[inPos++]; while (len--) resData[outPos++] = 0x7FFF; len = rleData[inPos++]; while (len--) resData[outPos++] = rleData[inPos++]; } *size = resSize; assert(outPos == resSize); return resData; } void runSaveThread(Ps2SaveFileManager *param) { param->saveThread(); } void Ps2SaveFileManager::writeSaveNonblocking(char *name, void *buf, uint32 size) { if (buf && size && !_systemQuit) { strcpy(_autoSaveName, name); assert(!_autoSaveBuf); _autoSaveBuf = (uint8*)malloc(size); memcpy(_autoSaveBuf, buf, size); _autoSaveSize = size; SignalSema(_autoSaveSignal); } } void Ps2SaveFileManager::saveThread(void) { while (!_systemQuit) { WaitSema(_autoSaveSignal); if (_autoSaveBuf && _autoSaveSize) { UclOutSaveFile *outSave = new UclOutSaveFile(_autoSaveName, _system, _screen, _mc); if (!outSave->ioFailed()) { outSave->write(_autoSaveBuf, _autoSaveSize); outSave->flush(); } if (outSave->ioFailed()) _system->msgPrintf(5000, "Writing autosave to %s failed", _autoSaveName); delete outSave; free(_autoSaveBuf); _autoSaveBuf = NULL; _autoSaveSize = 0; _mcNeedsUpdate = true; // we've created a file, mc will have to be updated _screen->wantAnim(false); } } ExitThread(); } void Ps2SaveFileManager::quit(void) { _systemQuit = true; ee_thread_t statSave, statThis; ReferThreadStatus(GetThreadId(), &statThis); ChangeThreadPriority(_autoSaveTid, statThis.current_priority - 1); do { // wait until thread called ExitThread() SignalSema(_autoSaveSignal); ReferThreadStatus(_autoSaveTid, &statSave); } while (statSave.status != 0x10); DeleteThread(_autoSaveTid); free(_autoSaveStack); } UclInSaveFile::UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mc) { _screen = screen; _mc = mc; int fd = _mc->open(filename, O_RDONLY); _buf = NULL; _bufSize = _bufPos = 0; _ioFailed = false; if (fd >= 0) { int srcSize = _mc->size(fd); if (srcSize > 8) { int res; uint8 *tmpBuf = (uint8*)memalign(64, srcSize); res = _mc->read(fd, tmpBuf, srcSize); if ((res == srcSize) && (*(uint32*)tmpBuf == UCL_MAGIC)) { uint32 resLen = _bufSize = *(uint32*)(tmpBuf + 4); _buf = (uint8*)malloc(_bufSize + 2048); res = ucl_nrv2e_decompress_8(tmpBuf + 8, srcSize - 8, _buf, &resLen, NULL); if ((res < 0) || (resLen != _bufSize)) { printf("Unable to decompress file %s (%d -> %d) error code %d\n", filename, srcSize, _bufSize, res); free(_buf); _buf = NULL; _bufSize = 0; } } free(tmpBuf); } _mc->close(fd); } if (!_buf) { printf("Invalid savegame %s\n", filename); _ioFailed = true; } } UclInSaveFile::~UclInSaveFile(void) { if (_buf) free(_buf); _screen->wantAnim(false); } bool UclInSaveFile::ioFailed(void) const { return _ioFailed; } void UclInSaveFile::clearIOFailed(void) { _ioFailed = false; } bool UclInSaveFile::eos(void) const { return _bufPos == _bufSize; } uint32 UclInSaveFile::pos(void) const { return _bufPos; } uint32 UclInSaveFile::size(void) const { return _bufSize; } void UclInSaveFile::seek(int pos, int whence) { int destPos; switch (whence) { case SEEK_SET: destPos = pos; break; case SEEK_CUR: destPos = _bufPos + pos; break; case SEEK_END: destPos = _bufSize + pos; break; default: return; } if ((destPos >= 0) && (destPos <= (int)_bufSize)) _bufPos = (uint32)destPos; } uint32 UclInSaveFile::read(void *ptr, uint32 size) { if (_buf) { uint32 bytesRemain = _bufSize - _bufPos; if (size > bytesRemain) { size = bytesRemain; _ioFailed = true; } memcpy(ptr, _buf + _bufPos, size); _bufPos += size; return size; } else { _ioFailed = true; return 0; } } void UclInSaveFile::skip(uint32 offset) { if (_buf) { if (_bufPos + offset <= _bufSize) _bufPos += offset; else _bufPos = _bufSize; } } UclOutSaveFile::UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc) { _screen = screen; _system = system; _mc = mc; _bufPos = 0; _fd = _mc->open(filename, O_WRONLY | O_CREAT); if (_fd >= 0) { _bufSize = 65536; _buf = (uint8*)malloc(_bufSize); _ioFailed = false; strcpy(_fileName, filename); } else { _ioFailed = true; _bufSize = 0; _buf = NULL; } _wasFlushed = false; } UclOutSaveFile::~UclOutSaveFile(void) { if (_buf) { if (_bufPos) { printf("Engine didn't call SaveFile::flush()\n"); flush(); if (ioFailed()) { // unable to save to memory card and it's too late to return an error code to the engine _system->msgPrintf(5000, "!WARNING!\nCan't write to memory card.\nGame was NOT saved."); printf("~UclOutSaveFile: Flush failed!\n"); } } free(_buf); } if (_fd >= 0) _mc->close(_fd); _screen->wantAnim(false); } bool UclOutSaveFile::ioFailed(void) const { return _ioFailed; } void UclOutSaveFile::clearIOFailed(void) { _ioFailed = false; } void UclOutSaveFile::flush(void) { int res; if (_bufPos) { if (_wasFlushed) { // the engine flushed this file and afterwards wrote more data. // this is unsupported because it results in savefiles that consist // of two or more compressed segments. printf("Error: 2nd call to UclOutSaveFile::flush!\n"); res = -1; } else { uint32 compSize = _bufPos * 2; uint8 *compBuf = (uint8*)memalign(64, compSize + 8); *(uint32*)(compBuf + 0) = UCL_MAGIC; *(uint32*)(compBuf + 4) = _bufPos; // uncompressed size res = ucl_nrv2e_99_compress(_buf, _bufPos, compBuf + 8, &compSize, NULL, 10, NULL, NULL); if (res >= 0) { res = _mc->write(_fd, compBuf, compSize + 8); if (res != (int)compSize + 8) { printf("flush: write failed, %d != %d\n", res, compSize + 8); res = -1; } } else printf("Unable to compress %d bytes of savedata, errorcode %d\n", _bufPos, res); free(compBuf); _bufPos = 0; } if (res < 0) { _ioFailed = true; printf("UclOutSaveFile::flush failed!\n"); if (_fd >= 0) { // the file is broken; delete it _mc->close(_fd); res = _mc->remove(_fileName); if (res == 0) printf("File %s: remove ok\n", _fileName); else printf("File %s: remove error %d\n", _fileName, res); _fd = -1; } } } } uint32 UclOutSaveFile::write(const void *ptr, uint32 size) { assert(_bufPos <= _bufSize); uint32 bytesFree = _bufSize - _bufPos; if (bytesFree < size) { uint32 allocBytes = (size > 32 * 1024) ? size : 32 * 1024; _bufSize += allocBytes; _buf = (uint8*)realloc(_buf, _bufSize); bytesFree = _bufSize - _bufPos; } assert(bytesFree >= size); memcpy(_buf + _bufPos, ptr, size); _bufPos += size; return size; }