/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include #include #include #include #include #include #include #include #include "backends/platform/ps2/savefile.h" #include "backends/platform/ps2/rawsavefile.h" #include "backends/platform/ps2/Gs2dScreen.h" #include "backends/platform/ps2/systemps2.h" #include "backends/platform/ps2/savefilemgr.h" #include "backends/platform/ps2/ps2debug.h" #include "backends/fs/abstract-fs.h" #define UCL_MAGIC 0x314C4355 AutoSaveFile::AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename) { strcpy(_fileName, filename); _saveMan = saveMan; _bufSize = 65536; _buf = (uint8*)memalign(64, _bufSize); _bufPos = 0; } AutoSaveFile::~AutoSaveFile(void) { _saveMan->writeSaveNonblocking(_fileName, _buf, _bufPos); free(_buf); } uint32 AutoSaveFile::write(const void *ptr, uint32 size) { uint32 bytesFree = _bufSize - _bufPos; if (bytesFree < size) { uint32 allocBytes = (size > 32 * 1024) ? size : 32 * 1024; _bufSize += allocBytes; _buf = (uint8*)realloc(_buf, _bufSize); bytesFree = _bufSize - _bufPos; } memcpy(_buf + _bufPos, ptr, size); _bufPos += size; return size; } UclInSaveFile::UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mcAccess) : RawReadFile(mcAccess) { _screen = screen; _ioFailed = true; if (bufOpen(filename)) { if ((_size > 8) && (*(uint32 *)_buf == UCL_MAGIC)) { uint32 resSize = *(uint32 *)(_buf + 4); uint8 *decBuf = (uint8 *)malloc(resSize + 2048); int res = ucl_nrv2e_decompress_8(_buf + 8, _size - 8, decBuf, &resSize, NULL); if ((res >= 0) && (resSize == *(uint32 *)(_buf + 4))) { free(_buf); _buf = decBuf; _size = resSize; _ioFailed = false; _pos = 0; } else free(decBuf); } } if (_ioFailed) { if (_buf) free(_buf); _buf = NULL; _size = -1; } } UclInSaveFile::~UclInSaveFile(void) { _screen->wantAnim(false); } bool UclInSaveFile::ioFailed(void) const { return _ioFailed; } void UclInSaveFile::clearIOFailed(void) { _ioFailed = false; } bool UclInSaveFile::eos(void) const { return bufTell() == bufSize(); } int32 UclInSaveFile::pos(void) const { return bufTell(); } int32 UclInSaveFile::size(void) const { return bufSize(); } bool UclInSaveFile::seek(int pos, int whence) { bufSeek(pos, whence); return true; } uint32 UclInSaveFile::read(void *ptr, uint32 size) { return (uint32)bufRead(ptr, (int)size); } bool UclInSaveFile::skip(uint32 offset) { bufSeek(offset, SEEK_CUR); return true;s } UclOutSaveFile::UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc) : RawWriteFile(mc) { _screen = screen; _system = system; strcpy(_fileName, filename); _ioFailed = !bufOpen(filename); _wasFlushed = false; } UclOutSaveFile::~UclOutSaveFile(void) { if (_pos != 0) { printf("Engine didn't call SaveFile::flush()\n"); flush(); if (ioFailed()) { // unable to save to memory card and it's too late to return an error code to the engine _system->msgPrintf(5000, "!WARNING!\nCan't write to memory card.\nGame was NOT saved."); printf("~UclOutSaveFile: Flush failed!\n"); } } _screen->wantAnim(false); } uint32 UclOutSaveFile::write(const void *ptr, uint32 size) { bufWrite(ptr, (int)size); return size; } bool UclOutSaveFile::ioFailed(void) const { return _ioFailed; } void UclOutSaveFile::clearIOFailed(void) { _ioFailed = false; } bool UclOutSaveFile::flush(void) { if (_pos != 0) { if (_wasFlushed) { printf("Multiple calls to UclOutSaveFile::flush!\n"); _ioFailed = true; return false; } uint32 compSize = _pos * 2; uint8 *compBuf = (uint8*)memalign(64, compSize + 8); *(uint32*)(compBuf + 0) = UCL_MAGIC; *(uint32*)(compBuf + 4) = _pos; // uncompressed size int res = ucl_nrv2e_99_compress(_buf, _pos, compBuf + 8, &compSize, NULL, 10, NULL, NULL); assert(res >= 0); free(_buf); _buf = compBuf; _size = _pos * 2; _pos = compSize + 8; if (!bufFlush()) { printf("UclOutSaveFile::flush failed!\n"); _ioFailed = true; removeFile(); } _wasFlushed = true; } return true; } /* ----------------------------------------- Glue Classes for POSIX Memory Card Access ----------------------------------------- */ Ps2McReadFile::Ps2McReadFile(Ps2SaveFileManager *saveMan) : RawReadFile(saveMan->getMcAccess()), Ps2File(-1) { } Ps2McReadFile::~Ps2McReadFile(void) { } bool Ps2McReadFile::open(const char *name) { return bufOpen(name); } uint32 Ps2McReadFile::read(void *dest, uint32 len) { return (uint32)bufRead(dest, (int)len); } uint32 Ps2McReadFile::write(const void *src, uint32 len) { printf("Write access on Ps2McReadFile!\n"); return 0; } int32 Ps2McReadFile::tell(void) { return bufTell(); } int32 Ps2McReadFile::size(void) { return bufSize(); } int Ps2McReadFile::seek(int32 offset, int origin) { return bufSeek(offset, origin); } bool Ps2McReadFile::eof(void) { return bufTell() == bufSize(); } Ps2McWriteFile::Ps2McWriteFile(Ps2SaveFileManager *saveMan) : RawWriteFile(saveMan->getMcAccess()), Ps2File(-1) { } Ps2McWriteFile::~Ps2McWriteFile() { } bool Ps2McWriteFile::open(const char *name) { return bufOpen(name); } uint32 Ps2McWriteFile::read(void *dest, uint32 len) { printf("Read request on Ps2McWriteFile!\n"); return 0; } uint32 Ps2McWriteFile::write(const void *src, uint32 len) { bufWrite(src, (int)len); return len; } int32 Ps2McWriteFile::tell(void) { return bufTell(); } int32 Ps2McWriteFile::size(void) { return bufTell(); } int Ps2McWriteFile::seek(int32 offset, int origin) { printf("SEEK Request on Ps2McWriteFile!\n"); SleepThread(); return 0; } bool Ps2McWriteFile::eof(void) { return true; }