/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef __PS2_SAVEFILE__ #define __PS2_SAVEFILE__ class McAccess; class OSystem_PS2; class Gs2dScreen; class Ps2SaveFileManager; #include "common/scummsys.h" #include "common/savefile.h" #include "backends/platform/ps2/rawsavefile.h" #include "backends/platform/ps2/fileio.h" class UclOutSaveFile : public Common::OutSaveFile, public RawWriteFile { public: UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc); virtual ~UclOutSaveFile(void); virtual uint32 write(const void *ptr, uint32 size); virtual bool flush(void); virtual bool err(void) const; virtual void clearErr(void); private: OSystem_PS2 *_system; Gs2dScreen *_screen; bool _err, _wasFlushed; char _fileName[128]; }; class UclInSaveFile : public Common::InSaveFile, public RawReadFile { public: UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mc); virtual ~UclInSaveFile(void); virtual bool eos(void) const; virtual uint32 read(void *ptr, uint32 size); virtual bool err(void) const; virtual void clearErr(void); virtual bool skip(uint32 offset); virtual int32 pos(void) const; virtual int32 size(void) const; virtual bool seek(int pos, int whence = SEEK_SET); private: Gs2dScreen *_screen; bool _err; }; class AutoSaveFile : public Common::OutSaveFile { public: AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename); ~AutoSaveFile(void); virtual uint32 write(const void *ptr, uint32 size); virtual bool flush(void) {} virtual bool err(void) const { return false; } virtual void clearErr(void) {} private: Ps2SaveFileManager *_saveMan; char _fileName[256]; uint8 *_buf; uint32 _bufSize, _bufPos; }; // Glue-classes, not only do we have to provide MC access through the savefilemanager, but also using // posix file i/o, since that's what's the configmanager expects for storing the scummvm.ini class Ps2McReadFile : public RawReadFile, public Ps2File { public: Ps2McReadFile(Ps2SaveFileManager *saveMan); virtual ~Ps2McReadFile(void); virtual bool open(const char *name); virtual uint32 read(void *dest, uint32 len); virtual uint32 write(const void *src, uint32 len); virtual int32 tell(void); virtual int32 size(void); virtual int seek(int32 offset, int origin); virtual bool eof(void); }; class Ps2McWriteFile : public RawWriteFile, public Ps2File { public: Ps2McWriteFile(Ps2SaveFileManager *saveMan); virtual ~Ps2McWriteFile(void); virtual bool open(const char *name); virtual uint32 read(void *dest, uint32 len); virtual uint32 write(const void *src, uint32 len); virtual int32 tell(void); virtual int32 size(void); virtual int seek(int32 offset, int origin); }; #endif // __PS2_SAVEFILE__