/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "backends/saves/compressed/compressed-saves.h" #ifdef __USE_LIBMC__ #include #endif #include "asyncfio.h" #include "savefilemgr.h" #include "Gs2dScreen.h" #include "ps2temp.h" extern AsyncFio fio; Ps2SaveFileManager::Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen) { // _system = system; _screen = screen; } Ps2SaveFileManager::~Ps2SaveFileManager() { } bool Ps2SaveFileManager::mcCheck(const char *path) { // Common::FSNode dir(Common::String(path), 1); // FIXED in gcc 3.4.x const Common::String str(path); Common::FSNode dir(str); // int res; printf("mcCheck\n"); if (!dir.exists()) { printf("! exist -> create : "); #ifdef __USE_LIBMC__ printf("%s\n", path+4); // WaitSema(_sema); mcSync(0, NULL, NULL); mcMkDir(0 /*port*/, 0 /*slot*/, path+4); mcSync(0, NULL, &res); printf("sync : %d\n", res); // SignalSema(_sema); #else printf("%s\n", path); fio.mkdir(path); #endif } // TODO: res; return true; } void Ps2SaveFileManager::mcSplit(char *full, char *game, char *ext) { // TODO } Common::InSaveFile *Ps2SaveFileManager::openForLoading(const char *filename) { Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast? Common::SeekableReadStream *sf; if (!savePath.exists() || !savePath.isDirectory()) return NULL; // _screen->wantAnim(true); if (_getDev(savePath) == MC_DEV) { // if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) { char *game=0, *ext=0, path[32], temp[32]; // FIXME : hack for indy4 iq-points if (strcmp(filename, "iq-points") == 0) { mcCheck("mc0:ScummVM/indy4"); sprintf(path, "mc0:ScummVM/indy4/iq-points"); } // FIXME : hack for bs1 saved games else if (strcmp(filename, "SAVEGAME.INF") == 0) { mcCheck("mc0:ScummVM/sword1"); sprintf(path, "mc0:ScummVM/sword1/SAVEGAME.INF"); } else { printf("MC : filename = %s\n", filename); strcpy(temp, filename); // mcSplit(temp, game, ext); game = strdup(strtok(temp, ".")); ext = strdup(strtok(NULL, "*")); sprintf(path, "mc0:ScummVM/%s", game); // per game path // mcCheck(path); // needed on load ? sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext); } free(game); free(ext); Common::FSNode file(path); if(!file.exists()) return NULL; sf = file.openForReading(); } else { Common::FSNode file = savePath.getChild(filename); if(!file.exists()) return NULL; sf = file.openForReading(); } // _screen->wantAnim(false); return wrapInSaveFile(sf); } Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const char *filename) { Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast? Common::WriteStream *sf; printf("openForSaving : %s\n", filename); if (!savePath.exists() || !savePath.isDirectory()) return NULL; _screen->wantAnim(true); if (_getDev(savePath) == MC_DEV) { // if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) { char *game=0, *ext=0, path[32], temp[32]; // FIXME : hack for indy4 iq-points if (strcmp(filename, "iq-points") == 0) { mcCheck("mc0:ScummVM/indy4"); sprintf(path, "mc0:ScummVM/indy4/iq-points"); } // FIXME : hack for bs1 saved games else if (strcmp(filename, "SAVEGAME.INF") == 0) { mcCheck("mc0:ScummVM/sword1"); sprintf(path, "mc0:ScummVM/sword1/SAVEGAME.INF"); } else { strcpy(temp, filename); // mcSplit(temp, game, ext); game = strdup(strtok(temp, ".")); ext = strdup(strtok(NULL, "*")); sprintf(path, "mc0:ScummVM/%s", game); // per game path mcCheck(path); sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext); } Common::FSNode file(path); sf = file.openForWriting(); free(game); free(ext); } else { Common::FSNode file = savePath.getChild(filename); sf = file.openForWriting(); } _screen->wantAnim(false); return wrapOutSaveFile(sf); } bool Ps2SaveFileManager::removeSavefile(const char *filename) { Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast? Common::FSNode file; if (!savePath.exists() || !savePath.isDirectory()) return false; if (_getDev(savePath) == MC_DEV) { // if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) { char *game=0, *ext=0, path[32], temp[32]; strcpy(temp, filename); // mcSplit(temp, game, ext); game = strdup(strtok(temp, ".")); ext = strdup(strtok(NULL, "*")); sprintf(path, "mc0:ScummVM/%s", game); // per game path mcCheck(path); sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext); file = Common::FSNode(path); free(game); free(ext); } else { file = savePath.getChild(filename); } if (!file.exists() || file.isDirectory()) return false; fio.remove(file.getPath().c_str()); return true; } Common::StringList Ps2SaveFileManager::listSavefiles(const char *pattern) { Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast? Common::String _dir; Common::String search; bool _mc = (_getDev(savePath) == MC_DEV); // (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0); char *game=0, path[32], temp[32]; if (!savePath.exists() || !savePath.isDirectory()) return Common::StringList(); printf("listSavefiles = %s\n", pattern); if (_mc) { strcpy(temp, pattern); // mcSplit(temp, game, ext); game = strdup(strtok(temp, ".")); sprintf(path, "mc0:ScummVM/%s", game); // per game path mcCheck(path); sprintf(path, "mc0:ScummVM/%s/", game); _dir = Common::String(path); search = Common::String("*.sav"); } else { _dir = Common::String(savePath.getPath()); search = Common::String(pattern); } Common::FSDirectory dir(_dir); Common::ArchiveMemberList savefiles; Common::StringList results; printf("dir = %s --- reg = %s\n", _dir.c_str(), search.c_str()); if (dir.listMatchingMembers(savefiles, search) > 0) { for (Common::ArchiveMemberList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) { if (_mc) { // convert them back in ScummVM names strncpy(temp, (*file)->getName().c_str(), 3); temp[3] = '\0'; sprintf(path, "%s.%s", game, temp); results.push_back(path); printf(" --> found = %s -> %s\n", (*file)->getName().c_str(), path); } else { results.push_back((*file)->getName()); printf(" --> found = %s\n", (*file)->getName().c_str()); } } } free(game); return results; }