/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef __SAVEFILEMGR_H__ #define __SAVEFILEMGR_H__ #include #include "common/savefile.h" class Gs2dScreen; class OSystem_PS2; class McAccess { public: McAccess(int port, int slot); ~McAccess(void); int open(const char *name, int mode); int close(int fd); int size(int fd); int read(int fd, void *buf, int size); int write(int fd, const void *buf, int size); int mkDir(const char *name); int getDir(const char *name, unsigned int mode, int max, void *dest); int getInfo(int *type, int *free, int *format); int remove(const char *name); private: int _sema; int _port, _slot; }; class Ps2SaveFileManager : public Common::SaveFileManager { public: Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen); virtual ~Ps2SaveFileManager(); virtual Common::InSaveFile *openForLoading(const char *filename); virtual Common::OutSaveFile *openForSaving(const char *filename); virtual void listSavefiles(const char *prefix, bool *marks, int num); virtual Common::StringList listSavefiles(const char *regex); virtual bool removeSavefile(const char *filename); /** Get the path to the save game directory. */ virtual const char *getSavePath() const; void writeSaveNonblocking(char *name, void *buf, uint32 size); void saveThread(void); void quit(void); McAccess *getMcAccess(void); private: bool setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2); bool mcReadyForDir(const char *dir); void checkMainDirectory(void); void splitPath(const char *fileName, char *dir, char *name); uint16 *decompressIconData(uint16 *size); Gs2dScreen *_screen; OSystem_PS2 *_system; McAccess *_mc; int _autoSaveTid; int _autoSaveSignal; void *_autoSaveStack; volatile bool _systemQuit; uint8 *_autoSaveBuf; uint32 _autoSaveSize; char _autoSaveName[256]; mcTable *_mcDirList; int _mcEntries; char _mcDirName[256]; bool _mcNeedsUpdate, _mcPresent; uint32 _mcCheckTime; static const uint8 _rleIcoData[14018]; static const iconIVECTOR _bgcolor[4]; static const iconFVECTOR _lightdir[3], _lightcol[3], _ambient; }; #endif // __SAVEFILE_MGR_H__