/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef __SAVEFILEMGR_H__ #define __SAVEFILEMGR_H__ // #include "common/savefile.h" #include "backends/saves/default/default-saves.h" class Gs2dScreen; class OSystem_PS2; class Ps2SaveFileManager : public Common::SaveFileManager { public: Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen); virtual ~Ps2SaveFileManager(); virtual Common::InSaveFile *openForLoading(const Common::String &filename); virtual Common::OutSaveFile *openForSaving(const Common::String &filename, bool compress = true); virtual Common::StringArray listSavefiles(const Common::String &pattern); virtual bool removeSavefile(const Common::String &filename); // void writeSaveNonblocking(char *name, void *buf, uint32 size); // void saveThread(void); // void quit(void); private: bool mcCheck(const char *dir); void mcSplit(char *full, char *game, char *ext); int _sema; Gs2dScreen *_screen; }; #endif // __SAVEFILE_MGR_H__