ScummVM-PSP @VERSION@ README ============================================================================== Installation ============ - Copy the relevant game datafiles to your memory stick (location doesn't matter). - Install ScummVM like any other homebrew - Run ScummVM and use the launcher to add games and run them Controls ======== Left trigger - ESC Right trigger - Modifier key (see below for uses) Analog - Mouse movement Right trigger + Analog - Fine control mouse Directionals - Mouse movement Triangle - Enter Cross - Mouse button 1 Circle - Mouse button 2 Square - '.' (skip dialogue in some games) Start - F5 Right trigger + Start - Return-To-Launcher menu Virtual Keyboard ================ Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen. Start - Enter Right trigger - Switch to/between letter modes Left trigger - Switch to/between numbers and symbols D-Pad - Select square of characters Buttons/Triggers - Choose a specific character Notes ===== - Plugin files are NOT interchangeable between versions! You must copy ALL the plugin files that come with every version of scummvm. They sit in the /plugin subdirectory. If you get a crash upon startup, try deleting all the existing plugin files in the plugin directory and copying the new ones over again. - While it's possible to compress certain game resources to reduce their size, this can (and usually will) cause games (especially animation) to be choppy sometimes, as it ofcourse needs extra CPU power to decode these files. As such, it is recommended to play games in their original, uncompressed, form whenever possible. - This README may be outdated, for more up-to-date instructions and notes see the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable Frequently Asked Questions ========================== Q: Pressing select doesn't make the virtual keyboard show up on screen! A: You need to make sure that the kbd.zip file is in the same directory as the scummvm executable. Q: Scummvm crashes upon starting up! A: See the first note above. Q: What do I need to run the games? A: A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or higher), and the necessary datafiles for the game you want to play and obviously this ScummVM port. Q: Can I run game X with this? A: You can find the list of supported games on the compatibility page on http://www.scummvm.org. Note that ScummVM is NOT a 'DOS (game) emulator', but written specifically for certain games/engines. Q: My Monkey Island 1 doesn't have any music, what gives? A: If your version of Monkey Island came on a CD then it has the music as CD Audio tracks. You need to rip those to MP3/Ogg and copy them to the same directory as the game datafiles for music to work. Q: Game X crashes, or feature Y doesn't work. Can you fix this? A: Possibly. Because of the large amount of games ScummVM supports we obviously haven't played them all start-to-finish on the PSP, so it's possible there are bugs or issues that we're not aware of. When you encounter such a bug, please use the "Bug Tracker" you find linked on the ScummVM website, and mention all relevant info (i.e. that you're using the PSP version, which ScummVM version it is, if the problem exists in a recent PC SVN version, a detailed description of the problem, and if at all possible a nearby savegame), this will make it much easier for us to reproduce (and hopefully fix) the problem. Building the source code ======================== To build ScummVM for PSP you need: - PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain) - PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk) Note: This usually gets installed by the PSP toolchain, so you don't have to do it manually. - SDL (svn co svn://svn.pspdev.org/psp/trunk/SDL) - zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib) - libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng) - libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad) - libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor) (*) = optional When you've installed these libraries (read their README.PSP for instructions), type "make" in the backends/platform/psp directory to build a 1.00 firmware EBOOT.PBP, or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs You can control most of the build process (engines and libraries used) from the Makefile. Port Authors ============ Joost Peters (joostp@scummvm.org) Paolo Costabel (paoloc@pacbell.net) Thomas Mayer (tommybear@internode.on.net) Yotam Barnoy (yotambarnoy@gmail.com)