/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $ * $Id: osys_psp.cpp 47541 2010-01-25 01:39:44Z lordhoto $ * */ #ifndef PSP_DISPLAY_MAN_H #define PSP_DISPLAY_MAN_H #include "backends/platform/psp/thread.h" /** * Class used only by DisplayManager to start/stop GU rendering */ class MasterGuRenderer : public PspThreadable { public: MasterGuRenderer() : _lastRenderTime(0), _renderFinished(true), _callbackId(-1) {} void guInit(); void guPreRender(); void guPostRender(); void guShutDown(); bool isRenderFinished() { return _renderFinished; } void setupCallbackThread(); private: virtual void threadFunction(); // for the display callback thread static uint32 _displayList[]; uint32 _lastRenderTime; // For measuring rendering time void guProgramDisplayBufferSizes(); static int guCallback(int, int, void *__this); // for the display callback bool _renderFinished; // for sync with render callback int _callbackId; // to keep track of render callback }; class Screen; class Overlay; class Cursor; class PSPKeyboard; /** * Class that manages all display clients */ class DisplayManager { public: enum GraphicsModeID { ///> Possible output formats onscreen CENTERED_320X200, CENTERED_435X272, STRETCHED_480X272, CENTERED_362X272 }; DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0), _lastUpdateTime(0), _graphicsMode(0) {} ~DisplayManager(); void init(); bool renderAll(); // return true if rendered or nothing dirty. False otherwise bool setGraphicsMode(int mode); bool setGraphicsMode(const char *name); int getGraphicsMode() const { return _graphicsMode; } uint32 getDefaultGraphicsMode() const { return STRETCHED_480X272; } const OSystem::GraphicsMode* getSupportedGraphicsModes() const { return _supportedModes; } // Setters void setScreen(Screen *screen) { _screen = screen; } void setCursor(Cursor *cursor) { _cursor = cursor; } void setOverlay(Overlay *overlay) { _overlay = overlay; } void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; } void setSizeAndPixelFormat(uint width, uint height, const Graphics::PixelFormat *format); // Getters float getScaleX() const { return _displayParams.scaleX; } float getScaleY() const { return _displayParams.scaleY; } uint32 getOutputWidth() const { return _displayParams.screenOutput.width; } uint32 getOutputHeight() const { return _displayParams.screenOutput.height; } uint32 getOutputBitsPerPixel() const { return _displayParams.outputBitsPerPixel; } Common::List getSupportedPixelFormats() const; private: struct GlobalDisplayParams { Dimensions screenOutput; Dimensions screenSource; float scaleX; float scaleY; uint32 outputBitsPerPixel; // How many bits end up on-screen GlobalDisplayParams() : scaleX(0.0f), scaleY(0.0f), outputBitsPerPixel(0) {} }; // Pointers to DisplayClients Screen *_screen; Cursor *_cursor; Overlay *_overlay; PSPKeyboard *_keyboard; MasterGuRenderer _masterGuRenderer; uint32 _lastUpdateTime; // For limiting FPS int _graphicsMode; GlobalDisplayParams _displayParams; static const OSystem::GraphicsMode _supportedModes[]; void calculateScaleParams(); // calculates scaling factor bool isTimeToUpdate(); // should we update the screen now }; #endif /* PSP_DISPLAY_MAN_H */