/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $ * $Id: osys_psp.cpp 43618 2009-08-21 22:44:49Z joostp $ * */ #ifndef PSP_INPUT_H #define PSP_INPUT_H #include "common/scummsys.h" #include "common/events.h" #include "backends/platform/psp/display_client.h" #include "backends/platform/psp/default_display_client.h" #include "backends/platform/psp/pspkeyboard.h" #include "backends/platform/psp/cursor.h" #include class InputHandler { public: InputHandler() : _cursor(0), _keyboard(0), _prevButtons(0), _lastPadCheckTime(0), _buttonsChanged(0), _dpadX(0), _dpadY(0) {} void init(); bool getAllInputs(Common::Event &event); void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; } void setCursor(Cursor *cursor) { _cursor = cursor; } private: Cursor *_cursor; PSPKeyboard *_keyboard; uint32 _prevButtons; uint32 _lastPadCheckTime; uint32 _buttonsChanged; int32 _dpadX, _dpadY; int32 _accelX, _accelY; bool getEvent(Common::Event &event, SceCtrlData &pad); bool getDpadEvent(Common::Event &event, SceCtrlData &pad); bool getButtonEvent(Common::Event &event, SceCtrlData &pad); bool getNubEvent(Common::Event &event, SceCtrlData &pad); int32 modifyNubAxisMotion(int32 input); Common::KeyCode translateDpad(int x, int y); }; #endif /* PSP_INPUT_H */