/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $ * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $ * */ #ifndef PSP_MEMORY_H #define PSP_MEMORY_H #define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */ #define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */ /** * Class that does memory copying and swapping if needed */ class Copier { public: static void copy(byte *dst, const byte *src, uint32 bytes, PSPPixelFormat *format = NULL); static void copy8(byte *dst, const byte *src, uint32 bytes); static void copy16(uint16 *dst, const uint16 *src, uint32 bytes, PSPPixelFormat *format = NULL); }; /** * Class that allocates memory in the VRAM */ class VramAllocator : public Common::Singleton { public: VramAllocator() : _bytesAllocated(0) {} void *allocate(int32 size, bool smallAllocation = false); // smallAllocation e.g. palettes void deallocate(void *pointer); static inline bool isAddressInVram(void *address) { if ((uint32)(CACHED(address)) >= VRAM_START_ADDRESS && (uint32)(CACHED(address)) < VRAM_END_ADDRESS) return true; return false; } private: /** * Used to allocate in VRAM */ struct Allocation { byte *address; uint32 size; void *getEnd() { return address + size; } Allocation(void *Address, uint32 Size) : address((byte *)Address), size(Size) {} Allocation() : address(0), size(0) {} }; enum { VRAM_START_ADDRESS = 0x04000000, VRAM_END_ADDRESS = 0x04200000, VRAM_SMALL_ADDRESS = VRAM_END_ADDRESS - (4 * 1024) // 4K in the end for small allocations }; Common::List _allocList; // List of allocations uint32 _bytesAllocated; }; #endif /* PSP_MEMORY_H */